Description
A mod that allows you to revive yourself and others at the cost of either nothing, health, experience, food, items, etc.
All currently supported MC versions are updated (for now).
Fabric release will come after XP Shop rewrite
**NOTE: Requires Invocore (GRAB HERE)
I may not always respond, but I do read the comments! Ty :v
Have bugs or issues? https://github.com/Cycro54/Revive_Me/issues**
Wanna see the to-do list? https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md
Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json
NEWEST FEATURES
- (Config) Revive_Me_Enabled: Enables/disables Revive Me!
- (Config) Reset_Revive_On_Hit: Reset revive when reviver takes damage
- (Config) Reviver_Must_Look: If the reviver has to look at the revivee
- (Config) Fallen_Perspective: What camera perspective a player has whilst fallen
PREVIOUS NEW FEATURES
- Revive Item System! (examples in reviveme config folder and github)
- Now works with Controllable
- Overheal revive (heal fallen players to revive them, search for Overheal in config)
- Fallen players can now take damage instead of immediately dying (Die_When_Timer_Ends config)
- Lots more config shtuff
If you don't like the way this mod handles revival, there are of course alternatives:
(Technically a game, but potato tomato amiright?)



