File Details
reviveme-1.19.2-3.14.0
- R
- May 19, 2026
- 1.28 MB
- 18
- 1.19.2
- Forge
File Name
reviveme-1.19.2-3.14.0.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
1.19.2-3.14.0
Additions
-(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
-(Config) Can_Pick_Up_items - if fallen players can grab items
Changes
-FixCommand and ReviveCommand now accounts for multiple players
-You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
Fixes
-Revive effects can now be properly hidden
1.19.2-3.13.1
<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>
1.19.2-3.12.1
<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
1.19.2-3.12.0
<div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div>
1.19.2-3.11.4
<div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div>
1.19.2-3.11.3
<div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div>
1.19.2-3.11.2
<div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div>
1.19.2-3.11.1
<div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div>
1.19.2-3.11.0
<div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div>
1.19.2-3.10.4
<div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div>
1.19.2-3.10.3:
<div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div>
1.19.2-3.10.2:
<div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>
1.19.2-3.10.1:
<div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div>
1.19.2-3.9.1:
<div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>
1.19.2-3.8.1:
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
<div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>Â </p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>Â </p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>Â </p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>Â </p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>Â </p><h2>1.19.2-3.1.2:</h2><p>Â </p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>Â </p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>Â </p><h2>1.19.2-3.0.4:</h2><p>Â <br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>Â </p><h2>1.19.2-3.0.4:</h2><p>Â </p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>

