reverseeon-1.1.4.jar
Curse Maven Snippet
What's new
[1.1.4] — 2026-06-20 ~ 23
Arcanist & Aura
- Two new special aura colours:
- Silver Aura — reflects 30% of the damage you take back at the attacker.
- Obsidian Aura — grants an Absorption shield and full knockback immunity (tank build).
- Both join the special-roll pool and can be set with
/aura color silver|obsidian.
- Level 100 reward — "Eon Mastery": reaching max level now grants a permanent +20% maximum mana (Iron's Spellbooks) on top of the longer aura, with a celebratory announcement.
- Matilda's Color Codex is now scrollable (mouse wheel + scrollbar) so the full colour list stays readable as more colours are added.
Server controls (commands, gamerules & config)
- New command
/aura(OP only) to manage Arcanist progression:/aura level set|add|remove <amount> [targets]/aura exp set|add|remove <amount> [targets]/aura level|exp get [targets]— read current values. Targets default to you.
- New gamerules to tune The Storm and onboarding live:
reverseeonStormDamage(default true) — set false for an atmospheric storm that deals no HP damage (you still earn Arcanist EXP for weathering it).reverseeonStormMobs(default true) — toggle the skeleton/zombie spawns in phases 2-3.reverseeonStormGriefing(default false) — keep storm lightning visual-only (safe for bases); set true for real, fiery lightning.reverseeonGiveTomeOnJoin(default true) — toggle the first-join Tome of the Eon.
- New config file
reverseeon-common.toml— tune the mod's balance without code:[storm]— daily spawn chance, Vertin bonus, duration, damage range, phase timings, Arcanist-armor damage reduction.[arcanist]— max level, EXP per level, spell-power & mana-regen scaling and caps.[arcanist.exp_sources]— EXP amounts for every source (Storm hit, phase scaling, Vertin-hat multiplier, Gold-aura bonus). Plus new opt-in EXP sources (default off): kill a mob while your aura is active, kill a Storm-spawned mob, and a bonus for surviving a Storm to its end. (Storms are rarer now, so these give alternate ways to level.)[aura]— unlock level, durations (Lv50/75/100), cooldowns, NPC cooldown reductions, move-speed, HP-regen multiplier, Verdant range, special-colour roll chances, and a new spell-power ramp (spellPowerRampMax, default off) that grows your aura's spell power the longer it stays active.
Stability
- Fixed a crash on dimension travel (
NoClassDefFoundError: ModEvents$1) — entering/leaving the island dimension could crash because the teleport helper used an anonymous class that Sinytra Connector's class loader failed to find. All dimension teleports now use a named helper class.
Storm
- The Storm spawns much less often — the random daily chance was lowered (base 10%→4%, Vertin-island bonus 15%→5%).
- New gamerule
reverseeonDoStormSpawn— set/gamerule reverseeonDoStormSpawn falseto stop random Storms entirely. Summoning by command (/weather storm) or the Critical Point item still works. - The Storm now keeps counting down while you shelter in the island dimension — previously its timer could freeze if no one was in the Overworld, so it never ended; it's now driven by the server clock and finishes on schedule.
Cosmetics
- New cosmetic: The Dragon Head — a wearable, placeable head (like a player/zombie head): set it as a block or wear it in your vanilla helmet slot.
NPCs & visuals
- Sonetto, Vertin and Matilda now use the slim (3px) player model and correctly render all skin overlay layers (jacket, sleeves, pants) — not just the hat.
- Carbunclew no longer has its dish/hat awkwardly track and stare at the player.
Compatibility note
- The crash some players saw on the world-select / create-world screen (
Unknown condition type: supplementaries:flag) is not from Reverse Eon — it's a Supplementaries / Moonlight / Sinytra Connector version mismatch in the modpack. Update those mods to resolve it.


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