Description
Notes
if the mod makes your game crash because of an error then it will most likely get patched in 1-3 days
Mod is very early in development and is currently lacking a lot of content and is prone to bugs, if you had a bad expieriance make sure to come back in a couple of months since it will most likely be expanded on.
unlike its predacessor - The Rake, Revenantation is built to be much more optimised and built for the long term.
The enemies have a custom health system so mods like jade wont properly display their health, luckly ive added a custom health bar for the enemies
i try to not make this mod into goyslop
Basic Info
The mods adds a "Cave" structure [big black rock blob], and enemies spawn from the cave every so often, the enemies are supposed to act like bosses, they have a large pool of health and have lots of custom mechanics that make them more intresting to fight instead of spam click on monster graghhh. The enemies retreat back to their cave after ~10 minutes or if they reach 10% hp. Unlike other "horror" mods the enemies in this mod are more persistant and are not events that last for only ~30s and overall the mod focuses a lot on casual gameplay and balance so its more comfortable to play with. Despite the mod being classed as a "horror" mod its not the main focus.
Contents
Enemies
Beta
Health : 540
Attack Damage : 9
Attack Cooldown : 1s
Chase Speed : 0.36
Class : Rake
Spawning : Day
Beta is the smallest enemy, he has the weakest damage but also the fastest attack speed, he is meant to act as a casual enemy and a base for players to learn stuff about.
Deltaris
Health : 620
Attack Damage : 13
Attack Cooldown : 1.25s
Chase Speed : 0.38
Class : Rake
Spawning : Night
Deltaris is beta's bigger and meaner older brother, he is more harder to fight and he has a much larger notice and chase distance compared to the other enemies, however he is exclusive to nighttime, he can only spawn at night and he retreats back to the cave when its daytime.
Forest Walker
Health : 740
Attack Damage : 12
Attack Cooldown : 1.5s
Chase Speed : 0.4
Class : Wendihgo
Spawning : Any Time
Forest walker is a rare enemy, he is distinctly unique since he is a black wendigo. He has a lot of knockback so he will push you around a lot, he is also legally blind since he has the lowest detection distance of any enemy in the mod.
Combat Mechanics
The mod has a lot of unique and cool combat mechanics to make combat more intresting and actually require skill that arnt clicky clicky spam. most features only happen if the damage is 3 or greater
Blocking
Whenever you hit some enemies they have a chance to "block", when a enemy blocks -
- The damage you just delt will be completly cancled.
- The enemies attack will also get cancled.
- The enemy will get a ~0.5s speed debuff.
The enemy will be rewarded with getting their attack cooldown reset.
Heavy Attack
Whenever the enemies attack, they have a 25% to do a "heavy attack", where the deal 50% more damage and heavy knockback [enchanced knockback ignores knockback resistance].
Attack Cannceling
When you attack the enemy and they are mid swing the attack gets canceled, the attack cancling has a small cooldown [0.75-1.5s~] to avoid aggressive play.
Fallback
Not to be confused with retreating, fallback is when you attack the enemy and they walk backwards for a bit, this is to throw off your aim and to give the enemy some space. when a enemy is doing fallback their attack cant get canceled.
Heavy Block
The heavy block is a special ability similar to the heavy attack, it has a 20% to trigger, a heavy attack can block up to 50% more damage, and the target that triggered the block with be disorianted and as a reward the enemy's next attack is guaranteed to be a heavy one.
Guaranteed Blocking
Every so often the enemies will have a period of time where they will block 100% of the time, blocking conditions still apply, and this only lasts for 3-6s at a time, and the trigger for it completly random all the time and a small chances so if your unlucky he might block for 6-12+s straight.
Config
Main
Check Interval - How often the cave checks to spawn something [in seconds]
Can Break Blocks - Can the enemies break block [Duhhh]
Natural Retreat Timer - How long it takes for the enemies to go back to the cave naturally,
[1 value = 10s]
Chances
Indevidual spawn chances for each enemy, [5 = ~20% to spawn every check interval]
Dev Kits
The Dev Kits are the actual Mcreator files and special plugins [mod is basically semi-open source]
Probably will get updated every few updates.
[first time doing this so might be broken]
V1.1.3 - [ Link Removed: https://www.mediafire.com/file/en2ihdmw2iel7bn/Revenantation_V1.1.3_DevKit.zip/file ]
known bugs [on to do list to be fixed]
if forestwalker and betas spawn chances are the same forestwalker will never spawn [because of how it chooses smth to spawn]
healthbar bugs out sometimes [only happens with multiple enemies]
Mod based off of -
The Rake - RVVZ [RVVZ please unban me from criminality]
The Revenant : Sunrisen [Lunatysh plz unban from from trs]
A couple of other rake games.
Credits
BrysZI - Main developer
Voxla & Vllax - contributed some procedures
Emperor Empryon - "Sound provider" if you know what i mean
