Resource Ghouls

Fight new ore dropping zombies!

File Details

Resource Ghouls V1.6.3 - Forge 1.19.2

  • R
  • Jul 24, 2024
  • 335.40 KB
  • 246
  • 1.19.2
  • Forge

File Name

Re_Ghouls 1.6.3_1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:resource-ghouls-1030130:5559645")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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  • As a result of the previous poll, the Sapper content will be remain as an official feature of Resource Ghouls, however, as I do feel the content is a little bloat and offtopic for the mod's theme, so I made a few changes for it to fit it:
    • Removed the Overgrown Sapper feature, including the mob and its minions.
    • Extend the Miner Sapper's spawn biome to the Lush Caves in replacement of the Overgrown.
    • Added a third minion variant that the sapper can spawn when attacked.

Some other changes include:

  • Decreased the aggro range of mobs.
  • 1.20.1 only: Fixed Miner Sapper and Minions have mismatched arm texture.
  • Tweaked the Miner's Helmet to be working as intended on players:
    • Now the Helmet will only apply healing if the player deal a critical hit on a mob, but the apply rate has been increased to 50%, when as before it was only 20% on a normal hit, making the effect more manageable. When wore by mobs, it still follow the old rule since mobs cannot normally deal critical hits.
    • Fixed the helmet apply healing even when players attack with a ranged weapon.