Odyssey Attributes
You know that feeling when you kill your 400th zombie for the day and it drops... another plain iron sword? Yeah. Not anymore.
Real stats, every time
Every weapon and armor piece you find now hits different. Kill something, open a chest, craft a sword. Doesn't matter. It comes out the other side with real stats stapled to it. Not a coin flip on whether it happens. It just happens, every time. The only thing left to chance is how good.
[image: exemple de tooltip avec les stats]
Power costs something
Four rarities. Common up through Epic. The higher you go, the more affixes get crammed onto the item. But here's the catch: you're trading enchant slots for it. Deck out an Epic sword with five affixes and you're only fitting three enchantments on it. Want Sharpness V, Unbreaking III, Mending, AND Fire Aspect? Cool. Go grab a Common. Power or flexibility. Pick one. Nobody gets to have both maxed out at the same time, and that's the whole point.
[image: comparaison des raretés / arbre d'enchant]
Built to look like it belongs
Tooltip's clean too. Stats up front where you actually look, enchants tucked one middle click away so you're not scrolling past a wall of text every time you check your sword. And it's built to sit right inside Obscure Tooltip, so nothing looks bolted on.
[image: mod + Obscure Tooltip côte à côte]
NeoForge · 1.21.1 · pairs great with Obscure Tooltip (not required, just makes it prettier)

