2.2.0
Curse Maven Snippet
What's new
Villages
- All walls are now 10 blocks high, whatever the village's size
- Wall colour tells you the strength: red hamlet, blue town, black city — previously rolled at random, so a hamlet could be tougher than a city
- Garrisons match: hamlet gets hunters and 2 golems; town adds 3 honour guard; city has the king, 6 honour guard, hunters and golems
- Fixed the heart being out of step with its own walls
Raids
- One per village every three days, and only while a player is near enough to see it
- Removed raids that fired with nobody present
The heart
- A beast takes an undefended heart in one blow — previously it was obsidian-hard and a beast has empty hands, so there was no way to finish a
village
- The guard is now real. It used to print "the heart is guarded" and then let you mine it anyway, and the claw swipe, the plow and a beam's crater
all removed it without asking at all
- King and honour guard now count as defenders
- New purple bar showing how many defenders are left, counting down to green when the heart is open
- Every way of breaking a heart now credits growth — the swipe and the crater both destroyed them for free before
Spawning
- Kaiju and cultist spawn rates each down 10%
- Cultists no longer accumulate forever; they persist only once fought, as kaiju already did
- A player's death releases beasts they were fighting, so the persistence flag can't ratchet upward across deaths
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