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Remnants | RPG Mobs

Monsters grow stronger the farther, deeper and longer you play, with levels, five ranks, sixteen traits and rare named Remnants with boss bars.
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remnant_mobs-fabric-1.21.1-3.2.0.jar

File nameremnant_mobs-fabric-1.21.1-3.2.0.jar
Uploaded
Nov 11, 2026
Downloads
3
Size
555.1 KB
Mod Loaders
Fabric
File ID
9558181
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:remnants-rpg-mobs-1088344:9558181"

Learn more about Curse Maven

What's new

Remnants: RPG Mobs 3.2.0

New

  • Settings screen. The difficulty and scaling settings can be changed in game: Mod Menu's config button on Fabric, the Config button in the Mods list on NeoForge and Forge, or /remnants config in a world. Eight sections: difficulty engine, levels and bands, health and damage per level, ranks, traits, rewards, Hunter's Moon and event nights, and the meter, nameplates and HUD. Every option shows its name and the description from the documentation, its default, its range and a reset button; numbers with a range at both ends get a slider.
  • The files stay the source of truth. The screen writes the same JSON files in config/remnant_mobs/, through the code that reads them: comments and other keys are kept, values are written only as the mod would read them, and a file that is not valid JSON is never overwritten. Saving applies at once, like /remnants reload.
  • Who can change what. With no world open, the screen edits your computer's files. In single player, and on a LAN world you host, you change the world's settings. On a server, server settings are read-only unless you are an operator: the server checks the permission and every value again before it writes, then reloads and updates every player. Your own settings (the difficulty meter, nameplates and HUD) are always yours to change, on any server.
  • Hide the difficulty meter from the screen: Meter, nameplates and HUD → Show the meter. The option itself already existed (progression.json → meter.hud, read from your own copy); meter.send_to_players hides it for everyone on a server.
  • Every config option documented in docs/CONFIG.md: defaults, ranges and effects, how difficulty works, which keys control how strong mobs get, and recipes (slower or faster scaling, level caps, hiding the meter, an easier early game).

Compatibility

  • The screen uses new optional network channels: clients and servers without them still connect. On a 3.1 server the screen shows only your own settings, and /remnants config tells players without the mod where the files are.
  • Mod Menu is not required; Fabric works the same without it.
  • No config or save changes.

This mod has no additional files