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Remap IDs

Redirect item, block, entity, fluid, tag, recipe, and loot table IDs to alternative IDs at runtime
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RemapIDs 1.3.2 (NeoForge 1.21.1)

File nameremapids-neoforge-1.21.1-1.3.2.jar
Uploaded
Jul 5, 2026
Downloads
71
Size
53.9 KB
Mod Loaders
NeoForge
File ID
8377524
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:remap-ids-1493230:8377524"

Learn more about Curse Maven

What's new

1.3.2

Fixed

  • Crash when a remapped source item is still installed — With both the source and target mods present, item remaps aliased the source ID's registry lookup to the target item. Any mod that looked up the source ID and cast it to the source's concrete type crashed. For example, Create: Vintage Improvements casts create:golden_sheet to Create's TagDependentIngredientItem when building its creative tab; with create:golden_sheet -> thermal:gold_plate configured it received Thermal's CountedItem instead, throwing ClassCastException the moment the creative inventory opened. Item aliases are now only injected when the source ID is not a live registered item, so live lookups keep returning the real item. Remaps still apply for save migration once the source mod is removed. Fixed on all loaders.

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