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Remaining Deep Below

A mod themed around exploration of the abandoned catacombs filled with various insect-like creatures, most of which will likely eat you.

File Details

deepbelow-B1.jar

  • R
  • Jul 5, 2025
  • 3.79 MB
  • 53
  • 1.20.1
  • Forge

File Name

deepbelow-B1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:remaining-deep-below-1177875:6734098")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

JULY 2025: the B-SIDE UPDATE

ITEMS

  • added the Seventh Barrel; drops from the gold hoarder.,
  • added the information device - "Bestiary"; craftable.,
  • added the Radioactive Axe; craftable.,
  • added the vampiric dagger; drops from a reworked boss enemy.,
  • added lootbags; drop from boss and miniboss enemies.,
  • reworked rotten smiler egg's minion's behavior.,
  • reworked pearly armor; no longer applies fire to nearby enemies, abilities have longer cooldowns and take more durability, added visual indicators and HUD effects while wearing the amor.,
  • reworked The Wing of a Butterfly; now drops with enchantments pre-installed, reworked behavior.,
  • reworked the Beetle Amulet; updated the texture, tweaked behavior.,
  • Shellgun changes: added a new shell type, now all shell types can be changed back into a regular shell.,

MOBS

  • added the Radioactive Antlion,
  • added the Regular Sized Ant,
  • fully reworked the smiler birthworm; It is now a complete boss.,
  • changed the Gold Hoarder drops,
  • slightly changed the Giant Maggot Behavior,
  • re-balanced and slightly tweaked the Possesed Armor miniboss.,
  • slightly changed the Keyslug Wanderer Behavior,
  • slightly changed the Nuclear Moth Behavior, fixed the spawning issue.,

OTHER

  • added several mid-rarity pale rooms into the room generation pool,
  • reworked the high-rarity golden room, containing a gold hoarder.,
  • added a high-rarity radioactive themed room.,
  • added a high-rarity exit room.,
  • low-rarity rooms no longer appear after door 150.,
  • the amount of open doors can now be tracked via the bestiary.,
  • added several radioactive themed decorative blocks.,
  • ( hopefully ) optimized entity OnDeath procedures.,
  • added several progression related advancements.,
  • other minor changes/additions