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Reign of Nether RTS

Minecraft reimagined as a Real Time Strategy game
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reignofnether-1.5.0-beta-3.jar

File namereignofnether-1.5.0-beta-3.jar
Uploader
solegendarysolegendary
Uploaded
Oct 5, 2026
Downloads
23
Size
38.4 MB
Mod Loaders
Forge
File ID
9068679
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reign-of-nether-rts-in-minecraft-1118855:9068679")

Learn more about Curse Maven

What's new

🪙 Hero Items

  • Added 36 new items useable by RTS heroes
  • Heroes can hold up to 6 items each
  • Regular units can hold items if Item Backpacks is researched at a stockpile/civil portal (but can't use them or gain stats)
  • See attached pic for item details

 

 💹 Market Reworks

All markets now start as an unupgraded version for (75 wood, 75 ore) at the start of the game and can only be used for selling resources for emeralds and buying basic items: 

  • Health Potion (150 emeralds)
  • Mana Potion (150 emeralds)
  • Broadsword (300 emeralds)
  • Iron Hide Amulet (300 emeralds)
  • Heart Medallion (300 emeralds)
  • Azure Medallion (300 emeralds)

 

Once you reach 60 population worth of buildings, you can upgrade it for (75 wood, 75 ore) to unlock resource buying and faction-specific items: 

  • 🧑‍ Bell of Arms (600 emeralds)
  • 🧑‍ War Horn (500 emeralds)
  • 🧑‍ 💀 Frostwalker boots (500 emeralds)
  • 💀 Staff of Lightning (600 emeralds)
  • 💀 Shadow Shifter (600 emeralds)
  • 🐗 Magmawalker boots (500 emeralds)
  • 🐗 Pocket Portal (150 emeralds)
  • 🐗 Gong of Weakening (600 emeralds)

 

💎 Emeralds

Emeralds are the new 4th resource type, and are used when buying/selling items and resources at the market. All neutral units and buildings now drop emeralds as bounty, including enemies killed with with Greedy Tridents. 

💧 Item Drops

Items can also randomly drop from neutral enemies with a kill score system. Score per unit is equal to population +3 (+0 for spawner units). When a score Items sold at player markets do not drop randomly. The score threshold is 12 + 4 per item dropped to a max of 48. When you pass the score required, a random item is dropped.

Mapmakers can also give items to regular units, which they will drop on death.

You can set /gamerule randomItemDrops to change how items are dropped:

0 - disabled (except items given to units by mapmakers)
1 - enabled, players get different drops
2 - enabled, players get the same drops

⚙️ Quality of Life ⚙️

  • Added bees as a new flying melee neutral unit
  • Added passive effect icons and tooltips for units, including one to show the lifespan of summoned units
  • Added creative tabs for all RTS-related blocks and items
  • Reworked the unit armour tooltip for mixed armour types
  • All passive effects from items are new configurable unit attributes:
    • critical_hit_chance (3x damage)
    • explosive_hit_chance
    • building_damage_bonus
    • lifesteal (% of damage)
    • mana_on_hit (% of damage)
    • scale (visual only)
  • Added new mob effects:
    • invincible
    • night_warping (night zone aura)
    • vigor (cooldown and mana regen)
    • villager_inspiration (militia aura)

 

🛠️ Bugfixes 🛠️

  • Fixed grass blocks being tinted weirdly
  • Units that spawn outside of client render range are now immediately counted to population totals
  • Evasion chance attribute now works on all units
  • Bears and Zoglins now respect evasion chance
  • Iron golems, wardens and witches can now pick up resources
  • Fixed large custom buildings having extreme lag while building
  • Fixed Slimes and Magma cubes being unaffected by weakness and strength

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