reignofnether-1.3.8a.jar
Curse Maven Snippet
What's new
Also check out the Reign of Nether Official Map Pack 2.0 featuring 18 total maps, both new and updated classics by @Killerbee47 and @Motivational Pseudonym !
https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft/files/8400105
Quality of Life
- Improved marauder animations, including a new run animation when bloodlusted
- Thanks @Lurtz!
- Animals can no longer spawn on resource blocks
- Added gamerule animalSpawnYDiff (default 5)
- Sets the Y level difference between capitols and valid animal spawn positions
- Mousing over a catalyst with a sonic boom and sculk amplifiers researched indicates its split range
- Added a button to the main menu that links to the new map pack
Balance
- Capturable buildings can no longer be deleted (except in sandbox)
- Bloodlust now has a 5 second cooldown, more obvious particles and a sound effect
- When rtsPathfinding is enabled, all large units will gain smooth movement when climbing blocks
Bugfixes
- Fixed maps on low Y levels having laggy pathfinding with
rtsPathfindingon - Slimes and magma cubes no longer get stuck in lava (but slimes are not fire proof!)
- Fixed Iron golems getting stuck after spawning
- Units are now much less likely to walk into water on rtsPathfinding
- Fixed players not being defeated if their last building was a capturable neutral building that was recaptured
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