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Reign of Nether RTS

Minecraft reimagined as a Real Time Strategy game
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reignofnether-1.3.8a.jar

File namereignofnether-1.3.8a.jar
Uploader
solegendarysolegendary
Uploaded
Jul 9, 2026
Downloads
2.4K
Size
36.9 MB
Mod Loaders
Forge
File ID
8400217
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reign-of-nether-rts-in-minecraft-1118855:8400217")

Learn more about Curse Maven

What's new

🗺️ Also check out the Reign of Nether Official Map Pack 2.0 featuring 18 total maps, both new and updated classics by @Killerbee47 and @Motivational Pseudonym !

https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft/files/8400105

 

⚙️ Quality of Life ⚙️

  • Improved marauder animations, including a new run animation when bloodlusted
    • Thanks @Lurtz!
  • Animals can no longer spawn on resource blocks
  • Added gamerule animalSpawnYDiff (default 5)
    • Sets the Y level difference between capitols and valid animal spawn positions
  • Mousing over a catalyst with a sonic boom and sculk amplifiers researched indicates its split range
  • Added a button to the main menu that links to the new map pack

 

⚖️ Balance ⚖️

  • Capturable buildings can no longer be deleted (except in sandbox)
  • Bloodlust now has a 5 second cooldown, more obvious particles and a sound effect
  • When rtsPathfinding is enabled, all large units will gain smooth movement when climbing blocks

 

 🛠️ Bugfixes 🛠️

  • Fixed maps on low Y levels having laggy pathfinding with rtsPathfinding on
  • Slimes and magma cubes no longer get stuck in lava (but slimes are not fire proof!)
  • Fixed Iron golems getting stuck after spawning
  • Units are now much less likely to walk into water on rtsPathfinding
  • Fixed players not being defeated if their last building was a capturable neutral building that was recaptured

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