Roughly Enough IDs

Removes the biome, item, & block ID limits using the 1.13+ format

File Details

2.3.0

  • R
  • Mar 23, 2026
  • 781.94 KB
  • 71.0K
  • 1.12.2
  • Forge

File Name

RoughlyEnoughIDs-2.3.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reid-629017:7801299")
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### Added - An API jar for other mods to depend on. Currently, this is mainly just `BiomeApi`, which is used to read/write biomes in REID format easier. - Conversion of CubicChunks worlds from vanilla/NEID to REID. ### Changed - REID's biomes are now stored in a `BiomeContainer`. Internally, this still uses an `int[]`, but may change in the future. - Updated buildscript to RFG 2.0.2. ### Deprecated - `INewChunk#getIntBiomeArray()` & `INewChunk#setIntBiomeArray()` for reading/writing biomes in REID format. No more casting `(INewChunk) chunk`; mod-makers should use the `BiomeAPI` instead. ### Fixed - Use REID format for WorldEdit's `BaseBlock#hashCode()`. Possibly fixes issues with blocks copied by WorldEdit. - Update compatibility for Scape and Run: Parasites 1.10.x; version 1.9.x is still supported until 1.10.x becomes stable. - Update compatibility for Wyrms of Nyrus 0.8+. - Handle CubicChunks 3D biomes correctly - worlds with 3D biomes should report their biomes correctly now depending on the y-level.