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Recruits Skins

A client-side add-on for Recruits on Forge 1.20.1. Drop ordinary Minecraft player skins into a folder and your Recruits wear them; no resource pack, no server support, nothing uploaded or downloaded.
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Recruits Skins 0.1.0 (Forge 1.20.1)

File namerecruitsskins-0.1.0.jar
Uploader
OtectusOtectus
Uploaded
Aug 27, 2026
Downloads
56
Size
96.8 KB
Mod Loaders
Forge
File ID
8747412
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:recruits-skins-1670634:8747412")

Learn more about Curse Maven

What's new

0.1.0 - August 27th, 2026

First release.

Added

  • Player skins are loaded from config/recruits_skins and worn by every Recruit that Recruits draws with its human renderer -- all twelve registered entity types.
  • Stable per-Recruit assignment by rendezvous hashing over the unit's UUID, so a Recruit keeps its face across frames, chunk reloads, reconnects and restarts, and adding or removing one skin moves only the Recruits that skin actually wins or loses.
  • Classic and slim / Alex arm widths, detected from a filename suffix, a slim/ or classic/ folder, or the arm texels themselves.
  • Jacket, sleeve and trouser overlay layers, which Recruits' own HumanoidModel cannot render.
  • config/recruitsskins-client.toml, including policies for Recruits' team, biome and companion clothing.
  • /recruitsskins (alias /rskins) with reload, status, list and folder.
  • Reloading with <kbd>F3</kbd>+<kbd>T</kbd> alongside ordinary resources.
  • Corpse compatibility: bodies deliberately fall back to Recruits' own textures, because the stand-in entity Recruits draws them with does not carry the dead unit's UUID.

Notes

  • Client-only. No packets, no entity data, no capabilities, no save data. A dedicated server that has this jar by accident loads it inertly.
  • Requires Recruits 1.15.2 exactly. See docs/dependencies.md.
  • Promoting a Recruit may change its skin: Recruits promotes by replacing the entity, and the replacement has a new UUID.

This mod has no additional files