recruitsreborn-1.3.0.jar
Curse Maven Snippet
What's new
1.New troops: horseman, mounted archer, and engineer. Horsemen ride a warhorse that is controlled by the horseman himself. You need to click on the horseman, not on the horse. Each new fighter has a summoning egg.
2.Experience and ranks 0–3: fighters gain experience for killing enemies. When they have enough, green sparks appear above them and a message appears. Right‑clicking on a fighter with emeralds in hand increases their level (by default, 4, 8, and 12 emeralds). The rank grants health, damage, armor, and new equipment. If you aim at your fighter, you can see their rank above them.
3.Rank branches: infantry → general, archers → musketeer, cavalry → knight, engineers → artilleryman. The musketeer shoots with a musket: 9 damage, reload time is about 1.5 seconds, range is 26 blocks.
4.Generals: no more than 5 per faction. In the R menu → “Generals” → “Command” menu, the general can be placed at the head of any type of troops. Troops within 24 blocks of him deal more damage.
5.Engineers: repair the armor and weapons of nearby fighters. The first artilleryman unlocks the cannon and mortar factions. The guns themselves will appear at the stage.
6. Other: the order menu shows all 7 types of troops. The guide has been rewritten into 14 short pages, and textures for new troops and a musket icon have been added. New fighters spawn in the same biomes as the previous ones.
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