Recrafted-Moves-forge-1.20.1-1.3.2.jar
Curse Maven Snippet
What's new
Recrafted Moves — v1.3.2 Changelog
Highlights
v1.3.2 introduces the Zelda / RPG-inspired Skill Mastery & Progression System, allowing players and modpack creators to choose between Full Mode (all moves unlocked immediately) and Progression Mode (start with core fundamentals, train 5 attributes through natural gameplay, and unlock 11 advanced combat & parkour techniques via levels or practical Move Guide quests). It also adds an interactive Skill Mastery & Analytics Panel accessible directly from the Survival/Creative Inventory with live 3D Dojo move previews and animated HUD quest/level-up notifications.
1. Two Gameplay Modes: Full vs. Progression
- Full Mode (Default —
progressionMode = false):- Preserves classic sandbox behavior where all 12 combat and parkour techniques are unlocked from the very beginning at 100% base effectiveness.
- Progression Mode (Zelda / RPG Style —
progressionMode = true):- Players begin their journey with Core Fundamentals (Push Kick, Sidestep Dodge, Shove, Boxing 1–2 Jab/Cross, Blade & Shield Guard, Ledge Mantle, and Speed Vault).
- Advanced techniques and passive stat bonuses are earned organically by fighting, moving, and completing practical combat/parkour quests.
- Can be toggled on the fly via the top-right Mode: Full / Progression button inside the Skill Mastery screen or in
recrafted_moves-common.toml.
2. Five Trainable Attributes (Levels 1–10)
Every physical action in the world naturally grants XP toward 5 specialized attributes, scaling your character's stamina and combat power from Level 1 (Novice) to Level 10 (Grandmaster):
- Endurance & Breath
- How to train: Sprinting, jumping, swimming, gliding, free-climbing walls, and spending stamina in combat.
- Mastery bonuses: Reduces stamina drain across all moves by up to -32% (
1.00x→0.685x), increases stamina regeneration speed by up to +45% (1.00x→1.45x), and physically expands the HUD Stamina Bar width from66 pxto102 px(with a golden master border at Level 10).
- Unarmed & Boxing
- How to train: Bare-handed strikes, boxing combinations, shoves/clinch knees, and blocking attacks in Boxing Guard.
- Mastery bonuses: Scales unarmed punch, combo finisher, and shove damage from
x1.00tox1.45.
- Martial Kicks
- How to train: Landing Push Kicks, Leg Sweeps, Air Kicks, Drop Kicks, 360° Roundhouses, Ground Pounds, and Axe-Kick Finishers.
- Mastery bonuses: Scales all kick technique damage from
x1.00tox1.41.
- Blade Guard & Throws
- How to train: Blocking frontal hits in Two-Handed Blade Guard, landing Perfect Parries/Ripostes, Shield Bashes, and throwing weapons/items.
- Mastery bonuses: Scales riposte, shield bash, and throw damage from
x1.00tox1.36, and widens the Perfect Parry timing window up tox1.32(5→7ticks).
- Agility & Parkour
- How to train: Dodging, combat rolling, vaulting fences, mantling ledges, wall-kicking, wall-running, and sneaking near enemies.
- Mastery bonuses: Reduces evasion and parkour stamina costs by up to -32%.
3. 12 Technique Nodes & Dual-Path Unlocking (Quest OR Level)
Each advanced technique can be unlocked through two independent paths — whichever you achieve first:
- Core Fundamentals (
V / Alt / G) — Unlocked from the start; scales with attribute levels. - Leg Sweep (
Sneak + V) — Quest: Land 5 kicks OR reach Martial Kicks Lv.2. - Roll & Breakfall (
Sprint + Alt) — Quest: Perform 6 dodges OR reach Agility Lv.2. - Air & Wall Kick (
Air V / Space) — Quest: Climb/vault 3 ledges OR reach Martial / Agility Lv.2. - Hook & Uppercut (4-Hit KO Combo) (
3-4× LMB) — Quest: Land 12 unarmed punches OR reach Boxing Lv.3. - Sprint Slide (
Sneak + Alt) — Quest: Perform 4 combat rolls OR reach Agility Lv.3. - Perfect Parry & Riposte (
Timed R / RMB) — Quest: Block/bash 5 attacks OR reach Blade Guard Lv.3. - Sprint Drop Kick (
Sprint + V) — Quest: Land 15 kicks OR reach Martial Kicks Lv.4. - 360° Roundhouse Kick (
Chain V) — Quest: Land 4 Leg Sweeps OR reach Martial Kicks Lv.4. - Wall-Run & Free Climbing (
Wall Jump) — Quest: Perform 5 Wall Kicks OR reach Agility Lv.4. - Aerial Ground Pound (
Down + V) — Quest: Land 4 Air Kicks OR reach Martial Kicks Lv.5. - Axe-Kick Finisher, Stealth Takedown & Aerobatics (
Stun + V) — Quest: Daze 5 enemies OR reach Martial Lv.6 / Agility Lv.5.
- Smart Starter Fallbacks: Pressing a locked ground variation (Sprint Kick, Sneak Kick, Sprint Dodge) smoothly performs a starter Push Kick or Sidestep Dodge instead of failing, while displaying an action-bar progress hint (
🔒 Technique (60%) — Quest: ...). - Full Persistence & Network Sync: All XP, levels, quest counters, and unlocked techniques persist across death (
PlayerEvent.Clone) and synchronize automatically between server and client.
4. Analytical Progression UI, Inventory Badge & 3D Dojo Preview
- Survival & Creative Inventory Badge:
- Added a custom pixel-art analytical button right next to the 3D player preview in
InventoryScreenandCreativeModeInventoryScreen. - Features a live mini progress bar and a pulsing golden notification badge (
★) whenever a new technique is unlocked.
- Added a custom pixel-art analytical button right next to the 3D player preview in
- Skill Mastery & Progression Screen:
- Hero Mastery Card & 3D Dojo Stage: Displays overall completion percentage, dynamic Martial Rank (Novice → Apprentice → Fighter → Adept → Grandmaster), and a recessed 3D character viewport with a glowing 2-tier Dojo floor pedestal.
- Live 3D Technique Preview: Hovering over any technique card on the right animates the 3D character doll on the left with a real-time looping preview of that move and a timeline bar. Clicking any card opens it directly in the Move Guide.
- Attribute Mastery Cards: 5 color-coded cards with procedural pixel-art emblems, soft eye-friendly typography, segmented progress bars with a continuous energy wave, and exact stat bonus readouts.
- Filterable Technique & Quest Ledger: Interactive category filter tabs (
All | Combat | Parkour), Keycap Input Pills ([Sneak + V],[Sprint+Alt],[3-4× LMB]) on every card, live combat/stamina bonus badges (★ ⚔ x1.09,✓ -18% ⚡,🔒 7/12 (69%)), quest checkboxes, and a two-click Reset Progress button.
- Move Guide Screen Integration:
- Upgraded move cards with bordered mastery status capsules (
✓ x1.28/🔒 67%) and a matching 3D Dojo stage with a glowing floor pedestal and timeline bar.
- Upgraded move cards with bordered mastery status capsules (
5. HUD Quest Closure & Growth Animations
- Grand 2-Stage Quest Closure & Unlock Toast: Completing a quest or unlocking a technique slides down an animated HUD banner with radial golden sparks, a checkmark stamp (
✓), a travelling golden rim highlight, and a filling segmented bar that transitions from Quest Complete to Technique Unlocked. - Live HUD Quest Step Growth Tracker: Each counted quest step (
3/5 → 4/5) pops up a compact top-right HUD progress card with a smoothly filling segmented bar. - HUD Stamina Bar Level-Up Expansion: Levelling up Endurance & Breath triggers a smooth width-expansion animation and golden rim glow on the HUD Stamina Bar.
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