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Recrafted Moves

Bring your player to life with first- and third-person animations, stamina-based melee moves, dodges, parries and parkour.
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Recrafted-Moves-forge-1.20.1-1.3.2.jar

File namerecrafted-moves-1.3.2.jar
Uploader
FitalsFitals
Uploaded
Oct 31, 2026
Downloads
95
Size
1.1 MB
Mod Loaders
Forge
File ID
9384899
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:recrafted-moves-1732590:9384899")

Learn more about Curse Maven

What's new

Recrafted Moves — v1.3.2 Changelog

Highlights

v1.3.2 introduces the Zelda / RPG-inspired Skill Mastery & Progression System, allowing players and modpack creators to choose between Full Mode (all moves unlocked immediately) and Progression Mode (start with core fundamentals, train 5 attributes through natural gameplay, and unlock 11 advanced combat & parkour techniques via levels or practical Move Guide quests). It also adds an interactive Skill Mastery & Analytics Panel accessible directly from the Survival/Creative Inventory with live 3D Dojo move previews and animated HUD quest/level-up notifications.


1. Two Gameplay Modes: Full vs. Progression

  • Full Mode (Default — progressionMode = false):
    • Preserves classic sandbox behavior where all 12 combat and parkour techniques are unlocked from the very beginning at 100% base effectiveness.
  • Progression Mode (Zelda / RPG Style — progressionMode = true):
    • Players begin their journey with Core Fundamentals (Push Kick, Sidestep Dodge, Shove, Boxing 1–2 Jab/Cross, Blade & Shield Guard, Ledge Mantle, and Speed Vault).
    • Advanced techniques and passive stat bonuses are earned organically by fighting, moving, and completing practical combat/parkour quests.
    • Can be toggled on the fly via the top-right Mode: Full / Progression button inside the Skill Mastery screen or in recrafted_moves-common.toml.

2. Five Trainable Attributes (Levels 1–10)

Every physical action in the world naturally grants XP toward 5 specialized attributes, scaling your character's stamina and combat power from Level 1 (Novice) to Level 10 (Grandmaster):

  1. Endurance & Breath
    • How to train: Sprinting, jumping, swimming, gliding, free-climbing walls, and spending stamina in combat.
    • Mastery bonuses: Reduces stamina drain across all moves by up to -32% (1.00x → 0.685x), increases stamina regeneration speed by up to +45% (1.00x → 1.45x), and physically expands the HUD Stamina Bar width from 66 px to 102 px (with a golden master border at Level 10).
  2. Unarmed & Boxing
    • How to train: Bare-handed strikes, boxing combinations, shoves/clinch knees, and blocking attacks in Boxing Guard.
    • Mastery bonuses: Scales unarmed punch, combo finisher, and shove damage from x1.00 to x1.45.
  3. Martial Kicks
    • How to train: Landing Push Kicks, Leg Sweeps, Air Kicks, Drop Kicks, 360° Roundhouses, Ground Pounds, and Axe-Kick Finishers.
    • Mastery bonuses: Scales all kick technique damage from x1.00 to x1.41.
  4. Blade Guard & Throws
    • How to train: Blocking frontal hits in Two-Handed Blade Guard, landing Perfect Parries/Ripostes, Shield Bashes, and throwing weapons/items.
    • Mastery bonuses: Scales riposte, shield bash, and throw damage from x1.00 to x1.36, and widens the Perfect Parry timing window up to x1.32 (5 → 7 ticks).
  5. Agility & Parkour
    • How to train: Dodging, combat rolling, vaulting fences, mantling ledges, wall-kicking, wall-running, and sneaking near enemies.
    • Mastery bonuses: Reduces evasion and parkour stamina costs by up to -32%.

3. 12 Technique Nodes & Dual-Path Unlocking (Quest OR Level)

Each advanced technique can be unlocked through two independent paths — whichever you achieve first:

  1. Core Fundamentals (V / Alt / G) — Unlocked from the start; scales with attribute levels.
  2. Leg Sweep (Sneak + V) — Quest: Land 5 kicks OR reach Martial Kicks Lv.2.
  3. Roll & Breakfall (Sprint + Alt) — Quest: Perform 6 dodges OR reach Agility Lv.2.
  4. Air & Wall Kick (Air V / Space) — Quest: Climb/vault 3 ledges OR reach Martial / Agility Lv.2.
  5. Hook & Uppercut (4-Hit KO Combo) (3-4× LMB) — Quest: Land 12 unarmed punches OR reach Boxing Lv.3.
  6. Sprint Slide (Sneak + Alt) — Quest: Perform 4 combat rolls OR reach Agility Lv.3.
  7. Perfect Parry & Riposte (Timed R / RMB) — Quest: Block/bash 5 attacks OR reach Blade Guard Lv.3.
  8. Sprint Drop Kick (Sprint + V) — Quest: Land 15 kicks OR reach Martial Kicks Lv.4.
  9. 360° Roundhouse Kick (Chain V) — Quest: Land 4 Leg Sweeps OR reach Martial Kicks Lv.4.
  10. Wall-Run & Free Climbing (Wall Jump) — Quest: Perform 5 Wall Kicks OR reach Agility Lv.4.
  11. Aerial Ground Pound (Down + V) — Quest: Land 4 Air Kicks OR reach Martial Kicks Lv.5.
  12. Axe-Kick Finisher, Stealth Takedown & Aerobatics (Stun + V) — Quest: Daze 5 enemies OR reach Martial Lv.6 / Agility Lv.5.
  • Smart Starter Fallbacks: Pressing a locked ground variation (Sprint Kick, Sneak Kick, Sprint Dodge) smoothly performs a starter Push Kick or Sidestep Dodge instead of failing, while displaying an action-bar progress hint (🔒 Technique (60%) — Quest: ...).
  • Full Persistence & Network Sync: All XP, levels, quest counters, and unlocked techniques persist across death (PlayerEvent.Clone) and synchronize automatically between server and client.

4. Analytical Progression UI, Inventory Badge & 3D Dojo Preview

  • Survival & Creative Inventory Badge:
    • Added a custom pixel-art analytical button right next to the 3D player preview in InventoryScreen and CreativeModeInventoryScreen.
    • Features a live mini progress bar and a pulsing golden notification badge (★) whenever a new technique is unlocked.
  • Skill Mastery & Progression Screen:
    • Hero Mastery Card & 3D Dojo Stage: Displays overall completion percentage, dynamic Martial Rank (Novice → Apprentice → Fighter → Adept → Grandmaster), and a recessed 3D character viewport with a glowing 2-tier Dojo floor pedestal.
    • Live 3D Technique Preview: Hovering over any technique card on the right animates the 3D character doll on the left with a real-time looping preview of that move and a timeline bar. Clicking any card opens it directly in the Move Guide.
    • Attribute Mastery Cards: 5 color-coded cards with procedural pixel-art emblems, soft eye-friendly typography, segmented progress bars with a continuous energy wave, and exact stat bonus readouts.
    • Filterable Technique & Quest Ledger: Interactive category filter tabs (All | Combat | Parkour), Keycap Input Pills ([Sneak + V], [Sprint+Alt], [3-4× LMB]) on every card, live combat/stamina bonus badges (★ ⚔ x1.09, ✓ -18% ⚡, 🔒 7/12 (69%)), quest checkboxes, and a two-click Reset Progress button.
  • Move Guide Screen Integration:
    • Upgraded move cards with bordered mastery status capsules (✓ x1.28 / 🔒 67%) and a matching 3D Dojo stage with a glowing floor pedestal and timeline bar.

5. HUD Quest Closure & Growth Animations

  • Grand 2-Stage Quest Closure & Unlock Toast: Completing a quest or unlocking a technique slides down an animated HUD banner with radial golden sparks, a checkmark stamp (✓), a travelling golden rim highlight, and a filling segmented bar that transitions from Quest Complete to Technique Unlocked.
  • Live HUD Quest Step Growth Tracker: Each counted quest step (3/5 → 4/5) pops up a compact top-right HUD progress card with a smoothly filling segmented bar.
  • HUD Stamina Bar Level-Up Expansion: Levelling up Endurance & Breath triggers a smooth width-expansion animation and golden rim glow on the HUD Stamina Bar.

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