tornado-1.1.0.jar
Curse Maven Snippet
What's new
Tornado visuals
- Tornadoes now render in front of storm clouds so you can see the funnel against them. Increased opacity by 4x.
- Removed the circular gap that used to clear clouds around a tornado.
- Tornadoes now stop at the cloud base, around Y=180, with a fade across the top 15% of the funnel. They no longer stick out above the clouds.
Rope tornadoes (F1-F2)
- The whole funnel now bends together from the ground to the clouds.
- Reduced the spin speed multiplier from 4.5x to 1.2x.
- Kept the funnel thin all the way up and made the upper section use the same texture and appearance as the rest.
- Added S-shaped bends and ripples using several wave frequencies.
Wedge tornadoes (F3-F5)
- Fixed the funnel's widening so it expands up to its original height, then tapers slightly toward the clouds. This fixes the oversized cone shape.
Fixes
- Tornadoes no longer render below ground.
- Added the missing PI constant that caused a shader compilation error.
- Reduced the render box height to match the cloud layer.
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