File Details
RealisticFiniteFluids-v1.6.0.jar
- R
- Sep 6, 2025
- 196.22 KB
- 10
- 1.12.2
- Forge
File Name
[[[[[[RealisticFiniteFluids-v1.6.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
v1.6.0
-Added: Universal Compatibility Coremod config option (false by default)
v1.5.0
-Added: Pressure System (water equalizes on containers when they are connected).
-Fixed: Water from rivers and ocean freezes when it is on a cold biome.
-Refactor: IFluidBlock functions.
v1.4.0
-Code refactor for BlockFiniteFluid class and BakedModel Classes (Now i use 1 single BakedModel class, making it easier start to implement a system for any FluidRegistry fluid).
-Added: Config option to replace vanilla water/lava from already existing worlds. Autosets to false every launch.
-Added: New method to control rain falling (true by default, configurable).
-Fixed: Now water blends its color to the current biome.
v1.3.0
-Added: Compat for IC2's Fluid Cell.
-Added: Compat for Traveler's Backpack Hose.
-Added: Fluids push you according to their movement vector.
-Fixed: water of LEVEL below 15 to display effects (fog, FOV change, water overlay) only when its LEVEL is above the eye of the player.
-Fixed: water light opacity on world.
-Fixed: water superficial face to display when you are below water too.
-Removed solitary water and lava blocks on worldgen.
v1.2.0
+MINOR update:
-Added: compat for most of ForgeFluid tanks for the finite fluid buckets.
-Added: compat for ClimaticBiomes (using my water instead of vanilla water).
-Added: debug option (see the water level over the block).
v1.1.0
+MINOR update: Flowing water now handles the interaction with still lava when water is above it, making the interaction happen faster due to the faster tickrate of water.
v1.0.1
+hotfix: Change water and lava tick rates.
v1.0.0
+Initial release.

