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Realistic Finite Fluids

Finite water and lava with realistic movement

File Details

RealisticFiniteFluids-v1.4.0.jar

  • R
  • Aug 23, 2025
  • 184.35 KB
  • 45
  • 1.12.2
  • Forge

File Name

RealisticFiniteFluids-v1.4.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:realistic-finite-fluids-1320458:6917622")
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v1.4.0
-Code refactor for BlockFiniteFluid class and BakedModel Classes (Now i use 1 single BakedModel class, making it easier start to implement a system for any FluidRegistry fluid).
-Added: Config option to replace vanilla water/lava from already existing worlds. Autosets to false every launch.
-Added: New method to control rain falling (true by default, configurable).
-Fixed: Now water blends its color to the current biome.

v1.3.0
-Added: Compat for IC2's Fluid Cell.
-Added: Compat for Traveler's Backpack Hose.
-Added: Fluids push you according to their movement vector.
-Fixed: water of LEVEL below 15 to display effects (fog, FOV change, water overlay) only when its LEVEL is above the eye of the player.
-Fixed: water light opacity on world.
-Fixed: water superficial face to display when you are below water too.
-Removed solitary water and lava blocks on worldgen.

v1.2.0
+MINOR update:
-Added: compat for most of ForgeFluid tanks for the finite fluid buckets.
-Added: compat for ClimaticBiomes (using my water instead of vanilla water).
-Added: debug option (see the water level over the block).

v1.1.0
+MINOR update: Flowing water now handles the interaction with still lava when water is above it, making the interaction happen faster due to the faster tickrate of water.

v1.0.1
+hotfix: Change water and lava tick rates.

v1.0.0
+Initial release.