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Realistic Air

Adds Co2, Co, Ch4, and Nitrogen build up

File Details

Realistic Air 1.2.0

  • R
  • Mar 22, 2024
  • 289.58 KB
  • 22
  • 1.19.4
  • Forge

File Name

Realistic Air 1.2.0.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:realistic-air-986918:5201762")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Notes:

            I did not know that when a global trigger is set to "when item is smelt" would only apply after a player took an item out of the furnace, and would spawn co on the player 

           

            My bad for the sleeping bug, I should have known that it would kill you to sleep

 

Changes to the spawning of co

Added "forge:furnace" as a tag for furnaces

Added CoSpawnBlock that spawns on top of furnaces when you place them, if there is a block stopping the CoSpawnBlock from placing it will give an error that tells you to move the furnace. If you don't give a block for the CoSpawnBlock it will also add 1 to "CoBuildup" variable which should spawn co for every 1 the buildup has.

Furnaces should spawn co above them if they are on for a long time (adds very little to a global variable), the problem is that Mcreator has no easy way to check if the furnace is actually on, so it might not even work (and yes it does this for all furnaces)

Changes to the spawning of co2

All processes of spawning co2 has been changed to act kinda like the furnaces, in the sense that it only actually adds a small amount to an entity variable until it reaches 1

 

Hints

For co2 production, everything is based off of Google search in the sense that everything has been calculated to minecraft time Ex: Get the number for average co2 production for hard work, and divide it by 1000 to get how much you add to the variable per tick that you are sprinting

 

For co, furnaces should work exactly like in real life scaled up to minecraft time