Re:Zero Experience: 2.1
Curse Maven Snippet
What's new
- Corruption rework: Corruption is now being changed to be called "Miasma" which acts more similarly to mana rather than a "Death Meter". Using Authorities now consumes this resource, and you will regenerate it over time. Gaining more powerful authorities and more of them will increase your regeneration.
- When you spawn, you will be given a random assortment of compatibilities. Your race you pick has an assigned multiplier that increases the amount of compatibility you have for all authorities. Your compatibility with Witch Factors also increases how much Miasma you can store. Authorities will be more powerful based on how much compatibility you have with it. It will somewhat act as exp for Authorities. You can also increase your compatibility by using Aspects of the Sin.
-
-
Humans: x2
-
Spirits: x1.5
-
Half Elves, Half Oni: x1.25
-
Elf, Demi Human: x1
-
- Oni, One Horned Oni: x0.75
- The Unseen Hand has been reworked, with new abilities. It comes with 5 new models that resemble the "phases" of your unseen hand's power. One, Two, Four, Seven, and Ten hands each show your growth with the Authority. The hands not only visually increase, but each "level" also increases the power of your abilities with them. Not all of the abilities have finished animations.
-
-
-
Manipulate Hands: Summon or Remove your Unseen Hands. Additionally, while they're active, you can sneak with the ability in order to make the hands protect you, taking the damage for you for 5 seconds. They have an HP value that increases depending on the number of hands.
-
Unseen Grasp: When looking at a mob, it holds them in the air in front of you. You can recast it to fling them away. Looking at a block, you can pick up the block. Recasting allows you to fling the block, which deals damage to mobs it collides with. (You can attack while holding them. Attacking the block will drop it.)
-
(Passive) Attacking Hands: While the Unseen Hands are active, left clicking will cause them to attack in front of you, with an extended reach. The amount of damage it deals scales with the amount of hands you have.
-
-
- Invisible Providence has been reworked. It has a new model with animations. Its mechanics have also changed. It has 2 abilities.
Invisible Punch: Deals damage that scales with your compatibility.
Invisible Separate: Removes Little King from mobs it is used on. A non violent solution if you don't want to murder the innocent.
- Petelgeuse now uses the new Unseen Hand mechanics. Additionally, he's been given Ul Dona to use as a defensive ability. Petelgeuse spawns with seven hands, so he deals devastating damage. His fingers spawn with four hands.
- Added Potential mechanics to Authority Compatibility. Each point of compatibility uses 100 Potential.
- Tweaked Swordsmanship potential. It costs 13 potential per point instead of 10, now making it more special to reach Heavenly Flow. You will have to dedicate almost all of your Potential towards it now.
- Added a Gamerule to disable Potential if it's not your cup of tea. Max everything!
- Added two new Divine Protections:
-
-
Sorcery- Rare, Adds 5 affinity to all elements, and increases the max to 15. Perfect for a Roswaal build.
-
Fire Spirits- Common, Reduces mana cost for fire spells by 30%. This fills out all 4 main elements, so fire users don't feel left out. This is also great for a Roswaal build.
-
- Added Royal Dragon Insignia, a currently creative-only item. With the insignia in your inventory, you will be given small buffs. This is intended for events or custom minigames.
- Added Knight Token, another creative-only item. Consuming it allows you to gain a permanent small buff for mana regen. This is also for events or minigames.
- Added a new potion, Gate Collection. You can brew it using an awkward potion and bocco fruit. It gives you 1 mana per second regen. Each level can increase the regen by 1, but there's currently only one potion. So you'd have to use commands. (Some abilities may use this in the future.)
- Made the Weapon Arts tab use the new slot buttons instead.
- Added a command to edit your affinity.
- Unseen Hand has been moved to be a skill. Other Authorities will be moved at a later date.
This mod has no additional files

