New Features
- Friendship mechanics for 8 of the current NPCs. You can now gain friendship with Rem, Ram, Subaru, Petra, Garfiel, Felix, Capella, and Emilia. Right clicking them will open a new menu, where you have a few options. You can talk, gift, and check friendship level. They also come with an inventory slot (will be more useful later). Talking to them and gifting every so often will increase their friendship.
- Gaining friendship will allow for the NPC to fight with you. Except Petra, who is too weak to fight and will just flee instead. Increasing friendship also unlocks new dialogue options.
- Added Mana Regen to the Soul Menu, to see how fast your mana regen is.
- Made Armor display their benefits in their description.
- Reworked Petra's Menu to fit the new mechanics a bit.
- Added 3 new advancements:
- Spirit Evolver | 5pts
Evolve Lesser Spirit to Quasi Spirit
- Spirit Evolver II | 10pts
Evolve Quasi Spirit to Spirit
- My Spirit's Final Form! | 15pts
Evolve Spirit to Great Spirit
- Added new NPC ability, Blink. For 5 mana, the NPC will dash at super speed, appearing in another spot instantly.
- Gave Wilhelm the Blink Ability.
- Buffed Reinhard, a lot. Here are his changes:
- Blink Ability
- Dragon Sword Burst Ability. For 80 mana, deals 200 damage in a 20 block area. He already had this ability, but was random and only if he was hurt, and was unlimited. It costs mana now, but he can use it even when unharmed.
- Mana Drain passive. When aggressive, Reinhard will drain 10 mana per 3 seconds, and give all entities in the area mana exhaust, preventing spells.
- Basic magic abilities have had their cooldowns reworked for balance. They now range from being 2-4 second cooldowns, instead of 5+ seconds.
- Added Healer's Dress, a set of armor specialized in magic that resembles Felix's outfit. The full set (chest, legs, boots) offers +3.5 mana per second, and gives a 20% cooldown reduction for Shiha spells. The Enhancement material is The Heart of The Sea.
- Simplified Petra's crafting. All Helmets cost 2 Wool and 5 Manathread, Chestplates 4 and 8, Leggings 3 and 7, and Boots 2 and 4. It resembles the cost of normal armor with the Manathread cost, which will be more intuitive.
- Mobs at full mana will slowly regenerate HP. 1 HP every 10 seconds.
- Visual update to the Authority Menu. Each Authority has a new button icon to open their menu. The icon resembles which Authority the menu opens. For example, Sloth is an icon of the Unseen Hand. It's also easier to tell if you have it unlocked, as the buttons show a "?" icon when locked.
- Added Curse Doll, a third route you can go if Divine Protections or Authorities don't suit you. You will regenerate 4 HP per second + 1/25th of your max HP so it can scale properly in late game. Upon death, you will instead lose one of your "lives". When losing a life, you will have reduced regeneration, 25% per lost life. Upon losing 4 lives, you will actually die. These lives reset on death, or after 1 minute of losing that life. You can also "Perfect" Curse Doll. Perfect Curse Doll gives 6 bonus HP per second, and this bonus scales by 1/20th of your max HP. This will more than double your regeneration. Additionally, instead of death at 4 lives, you have 10 lives, and your regeneration only slows by 10% each life. With this, you are now nearly immortal.
- Added Elsa Granhirte, a boss that is required to be defeated in order to perfect Curse Doll. She has 600 HP, deals 20 damage, and regenerates 15 HP per second while on her first life. Each death slows her regen by 25%.
- Added the Loot House, a new structure where you can find Elsa. It also has some low tier loot you may be able to take. Don't get caught past nightfall though, because Elsa is aggressive at night.
- Added 4 new advancements.Vampire | 20pts | Use the Voodoo Doll to become a Curse DollCurse Perfected | 30pts | Perfect Curse DollBowel Hunter Hunter | 15pts | Defeat Elsa GranhirteBff | 10pts | Become best friends with an NPC
- Some old advancements now award points. "All That and For What" now awards 10 points, and "The Bowel Hunter" awards 2 points.
- Added Demon Manipulation, a Legendary Divine Protection. Demon Manipulation makes mabeasts neutral to you, and you can tame them by right clicking. They will act like most NPCs, most similarly to the Earth Dragon. They will attack mobs and defend you.
- Earth Dragons can now be healed using Bocco Fruits, by popular demand.
- Added Felix Argyle. Felix is a Special NPC that is skilled in healing. He has a new job, the Healing Job, which will make him heal all players in a 16 block area. It costs 5 mana, and he will heal the player for 8 HP. He also has dialogue, of course.
- Added two new Gamerules:
- Divine Protections at Spawn Only: You only obtain Divine Protections at spawn, Offering Altars no longer allow you to obtain more.
- One Authority Only: Obtaining an Authority prevents you from gaining an Authority of a different sin type. You can still reroll your current Authority.
- Mobs now regenerate Mana and Od. This may make attacking Od slightly more difficult, but makes mana draining abilities more useful. Additionally, some mobs use mana for their abilities.
- Added spells to some mobs:
- Rem
Huma: 5 Mana, creates a shield, offering 6 golden hearts (absorption 3) for 1 second.
Al Huma: 40 Mana, summons a giant ice spike that deals 60 water damage on a hit, or upon hitting a block, creates a giant block of ice.
- Felix
Heal Self: 5 Mana, heals for 10 HP.
Supreme Healing: 20 Mana, heals for 45 HP.
Reverse Healing: 10 Mana, deals 20 water damage to a target in melee reach.
- Ram
Fula: 5 mana, shoots a channel of sharp wind blades that deals 5 wind damage.
Al Fula: 60 mana, deals 25 wind damage 3 times in 2.25 seconds.
- Added Friendly Fire conditions to some NPCs, to help prevent them from attacking their allies.
Fixes and Improvements
- The Curse effect now properly works on mobs.
- Upon reaching Friend level with an NPC, you now don't deal direct damage to them. No more accidental sword swings, or shooting them with a spell! Beware though, as indirect damages may still hit them, such as AOE's or being set on fire.
- Great Spirits no longer drop their essence when tamed.
- Shiha now scales damage.
- Most spell damage is direct now, so achievements and kill requirements apply.
- Dismiss Spirit now works properly.
- Arrow Evasion is reworked to appear less glitchy, and you can now use a bow properly.
- Small basic magic reworks. All goa moves set creatures on fire, dona scaling is reduced, el dona now scales and has different placement mechanics, and Al Dona's base damage is doubled.
- Al Cranvel duration is increased to 15 seconds.
- Spirit Slot 6 now works properly.
- Remove Great Spirit command now works.
- Subaru Drops Tracksuit.
- Salt is now obtainable in survival with a crafting recipe.
- All armors can be repaired in the anvil using Manathread.
- Adjusted and fixed a couple advancements. Most notably, Find a Friend.