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Rigid body simulation for Minecraft.

Description

Rayon is a rigid body simulation for entities library designed to work with the Fabric API. It runs alongside Minecraft's original physics
and simulates the motion of custom entities using Bullet Physics.

 

Features

* Custom physics entities

* API event callbacks for collisions

* Multiplayer synchronization

* Debugging tools (F3 + r)

 

Documentation

Our main wiki for Rayon can be found here. It should have everything you need to get started.