Description
Rayon is a rigid body simulation for entities library designed to work with the Fabric API. It runs alongside Minecraft's original physics
and simulates the motion of custom entities using Bullet Physics.
Features
* Custom physics entities
* API event callbacks for collisions
* Multiplayer synchronization
* Debugging tools (F3 + r)
Documentation
Our main wiki for Rayon can be found here. It should have everything you need to get started.


