Rats and magic 1.0.6
Curse Maven Snippet
What's new
1.0.6 — Castle Infern0
Fixes
- Fixed a crash when creating a world with Rats' Ratlantis datapack disabled ("Unbound values in registry": cheese ore, ratlantis caves...). The mod no longer depends on that datapack.
- Recipes that use items from optional mods (Ice and Fire, Dungeons & Combat, Dacxirons, Ice and Fire Spellbooks) only load when those mods are installed, with fallback recipes otherwise.
- The Rat Hydra loot table works without Ice and Fire.
- Missing models/textures fixed (jacuzzi eggs, Ratlantean reapers, Tinker Rat and Szy spawn eggs).
- Faster, lighter world generation for the big structures.
New: Castle Infern0 (rare, Frostfell Pinewood — /locate structure pandace_ratlantean:hollow_citadel)
- A vast ancient black castle: frozen moat, twin-towered gatehouse, curtain wall with 10 towers, lower bailey (bonfire, barracks, smithy, stable, graves), grand stair, graveyards and mausoleums.
- A gothic cathedral in the shape of a cross: aisles, transept with two rose windows, a lantern crossing tower with a great spire, twin west towers, flying buttresses and gargoyles, tombs, organ, choir and altar.
- The keep: four floors and a spiral stair to the throne chamber.
- 16 new Fallen stone blocks: black stone that catches red light, with glowing veins, runes and embers.
New boss: Infern0, the Fallen King — he waits on his throne, presents himself as the creator of Rats and Magic, and fights: shadow skulls, black lightning, black-magic rats, the void grasp, a dark nova. In phase 2 he calls Lord Cheetos, a giant winged rat. (Some players he will not fight...)
New: the Dark Ring — a living ring. Infern0's feathered wings (fast creative-style flight, sprint to dash through the sky), a living suit (H), tendrils (R), it feeds on what you kill... and it will not let go. Only loud sounds and fire make it recoil.
Remember: servers need the new jar too, and the castle only appears in new chunks of Ratlantis.
This mod has no additional files

