randomreforges-3.2 Lockable Reforges + Command Overhaul.jar
Curse Maven Snippet
What's new
Fixed:
- Curio reforging not working correctly
- infinite loops leading to crashs
- Scaling reforges not working on Curios
- Recalculating scaling reforges on ALL players on equip change -> Could have led to lags
- Comment line too short for default reforges -> max length doubled to 256 signs.
- Events triggering client- and serverside
- "ANY" selection in the reforge editor ignored the blacklisted items in the textfield
Added:
- Reforge locking mechanic:
- There is a new button in the reforge list that allows you to lock specific reforges - They cant appear as normal reforge but they still exist if an item has this reforge. You can also apply them with the new command.
- Button to delete single attributes from a reforge:
- Appears in reforge editor
- Click on it to clear the attribute
- Command rework:
- /reforge <player> apply <reforge-id> [slot, optional]
- /reforge <player> clear [slot, optional]
- /reforge <player> lock [slot, optional] -> Allows you to protect the from rerolling the reforge on a specific item. /reforge <player> apply <reforge-id> [slot, optional] unlocks the rerolling again.
This mod has no additional files

