Description
Every block, mob, and crafting recipe gives you a random item. However, each input always gives the same random output. For example, spruce logs might always drop bread, and crafting an iron axe might always give you a boat. The randomness is fixed per item and does not change unless you change the seed in the code.
This creates a chaotic but consistent experience where everything is shuffled, yet repeatable. You can build entire progressions around discovering what drops what, and the behavior will stay the same across sessions.
In this mod:
Breaking a block like dirt or stone gives you a random item, and it will always be the same for that block type.
Killing a mob like a zombie or skeleton drops a random item that is tied to that specific mob type.
Crafting any item will return a randomized output, but it is consistent per crafted item.
This mod uses a fixed seed and deterministic hashing to generate stable outputs across all worlds and sessions. You can change the seed in the code if you want a different set of results.
The mod is built for Forge 47.4.0 (Minecraft 1.20.1). It works in survival mode and is compatible with most other mods. If you use crafting randomization, the mod must be installed on both the client and the server. If you only want to use block and mob drop randomization, it can safely run as server-only by removing the crafting handler.
This mod is great for chaos SMPs, randomizer survival challenges, custom adventure maps, or just having fun with unpredictable progression. It doesn’t add any new items or blocks — it just reshuffles the entire gameplay experience in a consistent but wild way.
Made by akyalw.


