(BETA)RailgunReborn V0.1
Curse Maven Snippet
What's new
## RailgunReborn 0.1.0 – First release (Beta)
### Included
- All 4 ability categories: **Electromaster, Meltdowner, Teleporter, Vector Manipulation**, plus the generic skills.
- Full survival progression: ores, phase liquid lakes, Imag Fusor, Metal Former, Ability Developers, Induction Factors and Data Terminal.
- Energy system using **Forge Energy** (shown as IF): solar, phase and wind generators, batteries and the wireless energy network.
- Optional **JEI** support.
### New in this port
- **Category Reactor**: a 3×3×3 late-game multiblock to change your ability category (replaces the Magnetic Coil method).
- **High Battery** (20 000 IF) and **Mega Battery** (40 000 IF).
- Target marker for Threatening Teleport, Flesh Ripping and Blood Retrograde.
- `/railgunreborn needleonly on|off`: Threatening Teleport only throws needles, so you can't lose valuable items.
- Induction Factors can be found in any structure chest, including other mods' chests.
### Changed from the original
- **No data collection**: the analytics, IP lookup and donor-list download were removed. The mod makes no internet connections.
- The server validates cooldowns, CP and overload.
- Skills respect `mobGriefing`, protected areas and PvP settings.
- Experience is only gained on real hits; thrown or broken items are never lost.
- Quieter sounds, nothing covering the screen, and skill charge shown as an outline around the skill icon.
- Longer Storm Wing flights; Vector Reflection only reflects attacks.
- Many bugs from the original fixed.
This mod has no additional files

