Ragex's Nuclear Tech (RNTM)

A realism-focused fork of HBM’s Nuclear Tech Mod (NTM), expanding its nuclear technology into a sci-fi chemistry, space, science, and immersion-focused experience.
Back to Files

RX-RNTM-[3.2_X1000].jar

File nameRX-RNTM-[3.2_X1000].jar
Uploader
TrollionaireTrollionaire
Uploaded
Oct 17, 2026
Downloads
39
Size
102.0 MB
Mod Loaders
Forge
File ID
9219682
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ragexs-nuclear-tech-rntm-1167060:9219682")

Learn more about Curse Maven

What's new

RTM 3.2

Bulk Chemistry & Construction

  • Greatly increased batch sizes for common industrial chemicals, fertilizers, polymers, gases, salts, biological materials, and other bulk commodities.
  • Concrete and fibre concrete now produce 256 blocks per batch, while asphalt has also been increased to 256 blocks per batch.
  • Increased Chemical Reactor water-processing capacity to 60 L/min.
  • Increased built-in machine cooling capacity for larger industrial processes.
  • Improved industrial reactor and mixer capacity handling for larger recipes.
  • Fixed several material-processing inconsistencies, including vanadium producing too much metal.
  • Existing paid batches and stored materials remain compatible and are not rescaled.

Power Networks & Generators

  • Reworked electrical distribution to be safer and more stable on large, saturated, or complicated power networks.
  • Fixed machines occasionally losing their power connection when switching between active and inactive block states.
  • Fixed several cases where interrupted processing could incorrectly refund electricity or lose already-paid progress.
  • Generators now behave more realistically when the electrical network cannot accept their output.
    • Stirling generators continue consuming heat instead of magically stopping.
    • Diesel generators now throttle instead of instantly shutting off.
    • Gas turbines retain realistic running fuel, lubrication, and exhaust behavior.
    • Other generator families now follow their intended operating behavior under no-load conditions.
  • Excess generation is rejected instead of silently becoming hidden battery storage.
  • Generator ratings and progression remain unchanged.

Electric Furnace

  • Replaced the Electric Furnace's oversized hidden 50 kJ internal battery with a small transfer buffer equivalent to roughly two operating ticks.
  • Installed upgrades now correctly affect its transfer capacity and displayed power demand.
  • Existing excess stored energy is preserved and drains safely.
  • The furnace's battery slot is now clearly treated as the actual energy-storage source.

Chemical Reactor & Machine GUI Improvements

  • Reworked the Chemical Reactor interfaces to better match classic HBM styling.
  • Added clearer beveled panels, slot grouping, fluid gauges, process indicators, and circuit/template slot artwork.
  • Improved layout and spacing in the Industrial Chemical Reactor.
  • Centered reactor labels and controls and corrected the workshop reactor's oversized progress bar.
  • Added or improved machine displays for:
    • Industrial Blast Furnace
    • Heating Oven
    • Gas Turbine / HRSG
    • Industrial Steam Turbine
    • Industrial Combustion Engine
    • Electrolyser
    • Coker
    • Dairy processing
    • several petroleum and cryogenic machines
  • Fixed several power-bar and fluid-gauge display/hover alignment issues.
  • Recipes, inventories, tank assignments, processing rates, and automation behavior were not changed by the GUI pass.

Dedicated Server Fixes

  • Fixed a dedicated-server crash during legacy structure generation caused by client-only world-saving code.
  • Legacy structures now use a server-safe recording system without creating unwanted save files.
  • Structure layouts, seeds, metadata, tile data, and placement behavior remain unchanged.

Stability

  • Added safeguards against runaway electrical-network processing, recursive power paths, and excessive topology work.
  • Added extensive regression coverage for:
    • full and rejecting power networks
    • cyclic electrical networks
    • generator saturation
    • energy accounting
    • machine storage
    • structure generation
    • GUI synchronization

This mod has no additional files