Raft World 1.4.2
Curse Maven Snippet
What's new
π Version 1.4.2
π¦ Into the Deep β diamonds now await in the depths, but the ocean has gained a new apex predator
β¨ New Features
- π¦ Added Sharks, a dangerous new hostile ocean mob
- π Expanded Stage 6 progression with underwater diamond generation
- π Improved deep-ocean exploration with a new risk versus reward experience
π Progression System
Complete objectives to unlock new loot tiers.
π Stage 6 β Into the Depths
Objective: Dive 10 blocks deep wearing a turtle helmet
Unlocked Loot
- Potion of Water Breathing (03:00)
New in 1.4.2
- π Diamonds now generate between Y 60 and Y 70
π¦ Sharks
A new hostile ocean predator has been added.
π Spawning
- Spawn naturally between Y 60 and Y 80
- Spawn in groups of 1β3 sharks
βοΈ Behavior
- Once a shark spots a player, it begins pursuing them
- Nearby sharks are alerted and join the hunt
- Sharks continue following their target even after losing direct sight
- If the player leaves the water, sharks circle nearby for 30 seconds
- After that, they lose interest and swim away
- They cannot target the same player again until 20 seconds have passed and they spot the player once more
- Sharks eat any dropped item they pick up after 3 seconds
π Attributes
- β€οΈ Health: 16 (8 hearts)
- π‘οΈ Attack Damage: 2.5
- π Movement Speed: 1.3
- π Follow Range: 24 blocks
π Gameplay
- π Diamonds can now be obtained by progressing into the deepest ocean layers.
- π¦ Exploring those depths is now much more dangerous, as sharks actively hunt nearby players.
βοΈ Technical Changes
- π Added diamond generation between Y 60β70 after reaching Stage 6
- π¦ Added shark spawning between Y 60β80 with group spawning support
- π― Implemented coordinated shark alert and pursuit AI
- β³ Added persistence and cooldown logic for shark targeting
- π Implemented dropped-item consumption behavior
The deepest waters now hold the greatest treasures... and their deadliest guardians. π¦
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