Raft World 1.4.2
Curse Maven Snippet
What's new
📌 Version 1.4.2
🦈 Into the Deep — diamonds now await in the depths, but the ocean has gained a new apex predator
✨ New Features
- 🦈 Added Sharks, a dangerous new hostile ocean mob
- 💎 Expanded Stage 6 progression with underwater diamond generation
- 🌊 Improved deep-ocean exploration with a new risk versus reward experience
📈 Progression System
Complete objectives to unlock new loot tiers.
🌊 Stage 6 — Into the Depths
Objective: Dive 10 blocks deep wearing a turtle helmet
Unlocked Loot
- Potion of Water Breathing (03:00)
New in 1.4.2
- 💎 Diamonds now generate between Y 60 and Y 70
🦈 Sharks
A new hostile ocean predator has been added.
🌊 Spawning
- Spawn naturally between Y 60 and Y 80
- Spawn in groups of 1–3 sharks
⚔️ Behavior
- Once a shark spots a player, it begins pursuing them
- Nearby sharks are alerted and join the hunt
- Sharks continue following their target even after losing direct sight
- If the player leaves the water, sharks circle nearby for 30 seconds
- After that, they lose interest and swim away
- They cannot target the same player again until 20 seconds have passed and they spot the player once more
- Sharks eat any dropped item they pick up after 3 seconds
📊 Attributes
- ❤️ Health: 16 (8 hearts)
- 🗡️ Attack Damage: 2.5
- 🏃 Movement Speed: 1.3
- 👀 Follow Range: 24 blocks
🌍 Gameplay
- 💎 Diamonds can now be obtained by progressing into the deepest ocean layers.
- 🦈 Exploring those depths is now much more dangerous, as sharks actively hunt nearby players.
⚙️ Technical Changes
- 💎 Added diamond generation between Y 60–70 after reaching Stage 6
- 🦈 Added shark spawning between Y 60–80 with group spawning support
- 🎯 Implemented coordinated shark alert and pursuit AI
- ⏳ Added persistence and cooldown logic for shark targeting
- 🍖 Implemented dropped-item consumption behavior
The deepest waters now hold the greatest treasures... and their deadliest guardians. 🦈
This mod has no additional files

