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Raft World

Start on a tiny raft in an endless ocean. Survive and rebuild the world.
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Raft World 1.4.2

File nameraftworld-1.4.2.jar
Uploader
WilkcraftWilkcraft
Uploaded
Jul 11, 2026
Downloads
108
Size
516.8 KB
Mod Loaders
NeoForge
File ID
8413998
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:raft-world-1593319:8413998"

Learn more about Curse Maven

What's new

📌 Version 1.4.2

🦈 Into the Deep — diamonds now await in the depths, but the ocean has gained a new apex predator

✨ New Features

  • 🦈 Added Sharks, a dangerous new hostile ocean mob
  • 💎 Expanded Stage 6 progression with underwater diamond generation
  • 🌊 Improved deep-ocean exploration with a new risk versus reward experience

📈 Progression System

Complete objectives to unlock new loot tiers.

🌊 Stage 6 — Into the Depths

Objective: Dive 10 blocks deep wearing a turtle helmet

Unlocked Loot

  • Potion of Water Breathing (03:00)

New in 1.4.2

  • 💎 Diamonds now generate between Y 60 and Y 70

🦈 Sharks

A new hostile ocean predator has been added.

🌊 Spawning

  • Spawn naturally between Y 60 and Y 80
  • Spawn in groups of 1–3 sharks

⚔️ Behavior

  • Once a shark spots a player, it begins pursuing them
  • Nearby sharks are alerted and join the hunt
  • Sharks continue following their target even after losing direct sight
  • If the player leaves the water, sharks circle nearby for 30 seconds
  • After that, they lose interest and swim away
  • They cannot target the same player again until 20 seconds have passed and they spot the player once more
  • Sharks eat any dropped item they pick up after 3 seconds

📊 Attributes

  • ❤️ Health: 16 (8 hearts)
  • 🗡️ Attack Damage: 2.5
  • 🏃 Movement Speed: 1.3
  • 👀 Follow Range: 24 blocks

🌍 Gameplay

  • 💎 Diamonds can now be obtained by progressing into the deepest ocean layers.
  • 🦈 Exploring those depths is now much more dangerous, as sharks actively hunt nearby players.

⚙️ Technical Changes

  • 💎 Added diamond generation between Y 60–70 after reaching Stage 6
  • 🦈 Added shark spawning between Y 60–80 with group spawning support
  • 🎯 Implemented coordinated shark alert and pursuit AI
  • ⏳ Added persistence and cooldown logic for shark targeting
  • 🍖 Implemented dropped-item consumption behavior

The deepest waters now hold the greatest treasures... and their deadliest guardians. 🦈

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