Raft Ocean

An ocean survival mod: build a raft, collect drifting debris, fend off sharks and discover story islands in an endless custom ocean world.
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raft_ocean-0.12.0.jar

File nameraft_ocean-0.12.0.jar
Uploaded
Oct 11, 2026
Downloads
17
Size
7.8 MB
Mod Loaders
NeoForge
File ID
9140151
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:raft-ocean-1728880:9140151"

Learn more about Curse Maven

What's new

Changelog

0.12.0 — 2026-10-12 — preview release

Milestone 12 packages the existing survival mod for local client/server testing. This release retains the gameplay and save format from 0.11.41.

  • Ships the installable mod jar, a separate sources jar, installation guide, known limitations, release verification summary and SHA-256 checksums.
  • Replaces outdated milestone-1 README instructions with current gameplay, installation, multiplayer, configuration and development instructions.
  • Updates the Mods-screen description, which still described milestone 3.
  • Uses the 0.12.0 movement protocol; update all clients and servers together.
  • Includes larger islands, the open-ended seven-destination story, trading, research, automation, co-op and the collision/model refinements below.
  • Retains the checkout's connected, graded coastlines and automatic conduit junction visuals. Story checks account for intentional terrain grading while requiring authored architecture, puzzle blocks and loot to remain intact.
  • Preserves historical update notes in docs/DEVELOPMENT_HISTORY.md.
  • Fixes pipe/cable corner, tee and cross meshes extending past their normalized bounds; removes overlapping opaque junction faces before packaging.

No additional gameplay chapter or release hosting is introduced. This is a preview release: live visual, network and modpack checks are still pending.

0.11.41

  • Separate physical collision profiles for beds, seats, lamps and palms.
  • Supported bed respawns at mattress height and collision-geometry caching.
  • Correct engine-arrow rotation; refined engine and wood/metal grill models.
  • Matching grill inventory models and addon example dependency maintenance.
  • Expanded native movement and furniture regression coverage.

0.11.40

  • Enlarged all island types: ordinary islands 33–161 blocks, exploration islands 97, trading outposts 129, and story islands 113–193.
  • Extra vegetation/reefs and footprint-aware cross-pool spacing.
  • Kept authored loot, puzzles and landmarks at their original scale.
  • Fixed isolated-test shutdown timing and detect server shutdown errors.

0.11.39

  • Seven distinct concave story coastlines, including hooked, branching, forked and jagged shapes; retained all 28 optional side areas.
  • Clearer trail/entrance validation and preserved authored story cores.

Earlier development notes: archived history. Historical version numbers and instructions in that archive describe older builds; use the current README for installation.

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