Raft Ocean

An ocean survival mod: build a raft, collect drifting debris, fend off sharks and discover story islands in an endless custom ocean world.
Back to Files

raft_ocean-0.11.18.jar

File nameraft_ocean-0.11.18.jar
Uploaded
Oct 9, 2026
Downloads
8
Size
4.2 MB
Mod Loaders
NeoForge
File ID
9113070
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:raft-ocean-1728880:9113070"

Learn more about Curse Maven

What's new

Milestone 11 — polish, balance and performance (0.11.0)

All 383 English keys have matching German entries and format placeholders, including commands, cup messages, station help and config labels. Destination proper names and the six open-ended story journals remain unchanged.

Three original synthesized mono Vorbis effects accompany successful seawater cup fills, finished drinks and new hook casts. The server emits them once for nearby players. Failed actions and hook reeling are silent. Subtitles are present in both languages. No external or Raft sound samples are used. Regeneration: python tools/generate_original_sounds.py (requires ffmpeg with Vorbis support).

Performance

Client machineEffectDistance defaults to 32 blocks (range 0–128). It limits only cosmetic smoke, sparks, bubbles and rain droplets. Zero disables them. Water levels, crops, food and moving parts stay visible and processing is unchanged. Range uses each machine's transformed location and the local player position. Mesh resource lookups now use short names prepared on reload, avoiding repeated identifier/path allocations per rendered part. F3+T rebuilds that lookup map.

No measured FPS or server tick-speed increase is claimed. Collision, networking and large raft geometry costs remain. Natural caps and loaded-area spawning continue; no new building limit is imposed.

This mod has no additional files