Raft Ocean

An ocean survival mod: build a raft, collect drifting debris, fend off sharks and discover story islands in an endless custom ocean world.
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raft_ocean-0.9.16.jar

File nameraft_ocean-0.9.16.jar
Uploaded
Oct 5, 2026
Downloads
13
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9074264
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:raft-ocean-1728880:9074264"

Learn more about Curse Maven

What's new

Raft Ocean Changelog

0.9.16

Story

  • Harbor points to the latest copied entry instead of a finale.
  • Starfall introduces an unfamiliar eastern voice and a missing ledger. The crew's fate and destination remain unresolved.
  • Receiver says that no further coordinates can be located yet.
  • Full English and German updates apply to existing journal items.
  • The six current destinations/stages are retained. No future islands were added.

Verification

  • Build and existing standalone checks pass.
  • Packaged English/German chapters and the receiver endpoint message are verified.
  • Native generation remains as verified in 0.9.15.

Status

  • Milestones 1–8 finished, 9 current, 10–12 unstarted.
  • Still needs user testing: live story reading, island visuals, multiplayer, and prior movement/clearance reports.

0.9.15

Saves: compatible

Story

  • All six journals are rewritten as one original voyage through Mara, Sela and Ivo, with a conflict, a mistaken route, a rescue and a departure.
  • Full English and German chapters with paragraph breaks, explicit next destinations and both exact seal clues.
  • Original journal IDs, stages and loot positions are retained.

Island polish

All six story templates gain authored lighting, paths and architecture:

Island Additions
Lookout Balcony and eaves
Greenhouse Framed greenhouse and potting bench
Vault Weathered vault and shelves
Beacon Cottage and copper trim
Harbor Gable, pier rails and workstations
Archive Trails, constellation and memorial garden
  • Shores gain groundcover, flowers and weathered rock.
  • Native geometry/loot and existing underwater resources are retained.
  • New geometry affects unexplored chunks only. New lore applies to existing journals.

Fixes

  • An unsupported harbor lantern was caught by native checks and corrected with a workbench below it.

Verification

  • Final build passes.

  • Native Ocean World: 672 checks (40 new landmark/lighting assertions) in isolated ocean_world0915b.

  • Bootstrap checks pass: | Suite | Assertions | |---|---| | Collision | 417 | | Carry | 729 | | Construction | 610 | | Crafting | 48 | | Stations | 119 | | Salvage | 108 | | Survival | 274 | | Navigation | 130 | | Creature/config | 562 |

  • All standalone checks pass.

  • The six revised packaged templates and both full chapter translations are verified.

Status

  • Milestones 1–8 finished, 9 current, 10–12 unstarted.
  • Still needs user testing: visual exploration, connected multiplayer, and previous movement reports.

0.9.14

Saves: compatible

New story islands

Three original islands:

  • Ember Beacon (49)
  • Tideworks Haven (65)
  • Starfall Archive (49) Native templates include a lighthouse and ladder, harbor workshop and pier, observatory and bunker, supplies, underwater gathering and original journal art.

Progression

  • The receiver route extends from three to six destinations.
  • The journey codec accepts stages 0–6. Existing stage-3 completion resumes at Ember Beacon.
  • Earlier journal IDs are retained, and progress cannot regress.
  • Harbor supplies a relay key for Starfall's ON/OFF/ON seal. Existing Echo Vault behavior is retained.

World generation and text

  • English and German lore, names and signals for the new content.
  • Native loot tables and structure tags.
  • The original story-set spacing and salt are retained, with three new weight-one entries. The ordinary set is unchanged.

Verification

  • Build and both isolated server runs pass.
  • Native: 632 Ocean World (61 additional story/template/progress assertions), 417 collision, 729 carry, 610 construction, 48 crafting, 119 stations, 108 salvage, 274 survival, 130 navigation, 562 creature/config.
  • All standalone checks pass.
  • Ocean generation verified in isolated ocean_world0914.

Status

  • Current milestone 9, finished 1–8, milestones 10–12 unstarted.

0.9.13

Saves: compatible

Collision fix

  • A large raft could be absent from entity queries at a distant deck cell, because Minecraft searches only nearby origin sections. The native baseline reproduced a fall through an existing foundation at local X=16, yaw=0.
  • A weak per-world raft index now supplements typed, untyped and existence queries. It keeps collision, contact and picking consistent across section boundaries.
  • Only live tracked entities participate. Type, predicate, exclusion and limits are respected, and duplicates are handled.
  • Actual geometry preserves holes and open water.
  • World unload clears the index.
  • Native checks cover eight headings, distant nets and foundations, vertical-section upper floors, carry, removal and unsupported deck holes.

Verification

  • Build and both isolated native runs pass.
  • Native: 417 collision, 729 carry, 610 construction, 48 crafting, 119 stations, 108 salvage, 274 survival, 130 navigation, 562 creature/config, 571 Ocean World assertions.
  • All standalone geometry and coordinate checks pass.
  • The packaged JAR is verified to include the common spatial index and the query mixin.

Open reports

  • Intermittent falling/snap-back and station clearance await live retest, including connected multiplayer.
  • Milestone 9 remains current.

0.9.12

Saves: compatible. Existing worlds are retained.

New raft stations

  • Anvil, Enchanting Table and Ender Chest.
  • Bookshelves boost enchanting based on local hull coordinates. Fifteen clear shelves enable level 30.
  • Native screens, XP/lapis/repair transactions and hooks are retained. Menus follow hull, removal and reach.
  • Ender Chest contents remain per-player and never become raft cargo.
  • Anvil output suppresses the terrain damage callback, so raft anvils do not wear out.
  • Four original asset sets, vanilla direct placement and conversions, and recipe unlocks.
  • JEI native anvil catalyst.

Building and colliders

  • Thirty-eight buildables have shared preview planning.
  • Sail, wheel, engine, anchor, smelter and anvil colliders retain separate solid parts. This removes the invisible upper volume around masts, wheels and chimneys.

Verification

  • Build and both isolated native runs pass.
  • Native: 729 carry, 610 construction, 48 crafting, 119 stations, 108 salvage, 274 survival, 130 navigation, 562 creature/config, 571 Ocean World assertions.
  • Standalone: 16 contact, 19 foundation, 92 structure, 16 codec, 11811 rotation checks.
  • Mixin power injection is verified against target bytecode. Native checks cover level 30 offers, blocked gaps, and rotating/moving menus.

Open reports

  • Live screens, animation, and the remaining collision/snap-back reports await retests.

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