Raft Ocean

An ocean survival mod: build a raft, collect drifting debris, fend off sharks and discover story islands in an endless custom ocean world.
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raft_ocean-0.9.11.jar

File nameraft_ocean-0.9.11.jar
Uploaded
Oct 5, 2026
Downloads
5
Size
1.3 MB
Mod Loaders
NeoForge
File ID
9073771
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:raft-ocean-1728880:9073771"

Learn more about Curse Maven

What's new

Raft Ocean 0.9.11

Artifact: build/libs/raft_ocean-0.9.11.jar Protocol: raft-movement-9.10 (update both client and server) Saves: compatible

Fixes

Tide Grazer crash

  • Tide Grazer now uses Animal.createAnimalAttributes instead of Mob attributes. This registers Minecraft 26.3's TEMPT_RANGE=10, which native wheat temptation requires.
  • Existing animals pick up the fixed attribute supplier when they load. No migration or deletion is needed.
  • Guide: docs/GRAZER_CRASH_FIX.md
  • A native regression test now:
    • invokes TemptGoal
    • ticks the full grazer AI
    • reloads and ticks a saved grazer
    • ticks bred offspring

Movement

  • Movement frames are sent immediately before the matching position packets. They are queued on the network thread and consumed by matching coordinates on the server.
  • Full rebased movement paths are clipped against solids, including the selected raft explicitly.
  • Bounds, expiry and vanilla movement checks remain active.

Building

Corner walls

  • Perpendicular full walls can now join in the same supported cell. This consumes one additional wall and converts the original into a saved CORNER_WALL.
  • The preview and the server use the same join logic. Support, capacity and obstruction checks still apply.
  • Removing a corner wall returns a reusable Corner Wall item.
  • Opposite faces, half walls and railings do not merge automatically.
  • Limit: one structural piece per occupied cell. Use corner walls for joined faces.

Placement

  • A shared placement planner drives server interaction and the green/red client ghosts for every building item.
  • Walls snap to clicked deck edges, continue along an existing wall and stack on top.
  • Sneaking overrides wall alignment with the facing direction.
  • Rotated placement obstruction checks use narrow hull collision strips.

UI and JEI

  • Machine progress meters link to JEI categories.
  • Recipe panels have better contrast and wrapped conditions.
  • Machine labels are bounded and staggered.
  • The raw ghost hint key from the screenshot is now included in the English and German resources. Restart the client to load the updated resources.
  • Added German text for machines, navigation, ghost placement and JEI.
  • The remaining German lore uses the English fallback.
  • Guide: docs/PLACEMENT_JEI_FIXES.md
  • JEI browsing has no automatic transfer button.

Verification

  • Build and standalone checks pass.
  • Isolated native checks (assertions passed):
Suite Assertions
Carry 729
Construction 574
Crafting 48
Stations 85
Salvage 108
Survival 274
Navigation 130
Creature/config 562
Ocean World 571
  • The exact client movement injection target is verified against MC 26.3 bytecode.

Still needs user testing

  • Live ghost rendering
  • JEI screens and reload
  • Multiplayer snap-back

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