Race API-26.2-0.7.4
Curse Maven Snippet
What's new
⚙️ Race API Core Updates (v0.7.4)
Here is the aggregated and formatted changelog for the latest Race API updates, ready for CurseForge!
🏃 Stamina & Resource Mechanics
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Distinct Resource Types: Introduced
staminaas a unique resource type alongsidemana. -
Dynamic Stamina Consumption: Stamina can now be actively drained by sprinting (forcing the player to stop when the pool is empty) and by melee attacks (canceling the attack damage if the player lacks enough stamina).
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Customizability: Both sprint and attack stamina costs can be toggled and configured individually in the JSON files.
⚔️ Power Reworks & Balance
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Shadow Step Rework: Completely overhauled. The ability now teleports you along your line of sight up to a maximum range, stopping safely at walls. Landing on an entity now performs a "backstab" that applies Weakness and Slowness, fixing previous balance issues.
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Hyperinertia Rework: Moved to the client-side for smooth and reliable movement. You now accelerate while holding movement keys in a straight line; releasing the keys or making sharp turns correctly applies friction to stop you. The speed cap is now tied to the player's speed attribute.
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Wall Jump: Completely rewritten and moved client-side for accurate wall-collision detection. It now properly resets fall distance, plays a sound effect, and includes a small local cooldown.
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Aqua Haste: Rebalanced to no longer infinitely stack with the Aqua Affinity enchantment. It now acts by directly removing the underwater mining penalty.
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Gravity Impulse & Kinetic Strike: Gravity Impulse can now be released early for a weaker pulse, and Kinetic Strike has received a configurable cooldown (default 8s) to prevent spamming.
🛠️ Core Fixes & Quality of Life
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Toggle Abilities & HUD: Abilities like Overdrive no longer spam the chat when toggled. A new network packet syncs the toggle state, displaying a clean "Power: ON" indicator directly on the HUD. (Overdrive's aura ignition time was also fixed).
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Teleportation Fixes: Movement powers like Blink, Phase Dash, and Teleport Strike no longer waste their cooldowns if the teleport fails.
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Starting Items Fix: Starting items are no longer re-granted every time the player dies. The grant flag is now saved to the world data and only resets if the player explicitly changes their race.
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Infinite Recursion Protection: Added a global
HurtGuardto prevent server crashes and stack overflows caused by infinite damage loops between players using Thorns and Life Link. -
Conditional Power Fixes: Fixed internal wrapping logic so
ConditionalPowercorrectly forwards cooldowns, HUD elements, and interactions without breaking other abilities.
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