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QuiverBow

A mod that adds lore-friendly ranged weaponry, as thought up by Steve.

File Details

QuiverBow Build 87

  • R
  • Feb 8, 2015
  • 461.33 KB
  • 1.2K
  • 1.7.10

File Name

QuiverBow_1.7.10_b87.zip

Supported Versions

  • 1.7.10

- Changed internally how weapons, ammunition and projectiles are named and registered, for some future (re)proofing.
  Turns out that having a running number can break things if you slide something into their middle ...same as with IDs in 1.6.4.
  So at some point I inadvertedly reverted back to an ID system of my own making without noticing. :|
  As an unfortunate side effect this will likely delete all existing gear due to name/reg mismatching when you load this up. Be prepared!
- Fixed the Nether Bellows not melting snow like it should. No idea when that broke.
- Fixed the Lapis Coil not inflicting Weakness. No idea when that broke either.
- Modified the Lapis Coil to use Lapis Magazines.
- Modified the Lightning Red to use Redstone Magazines.
- Modified the Redstone Sprayer to use Large Redstone Magazines.
- Modified the Nether Bellows to use Large Netherrack Magazines. This also obsoletes the need for coal as adhesive material.
  I removed Netherrack Bundles as extension of that. (No need for them anymore.)
- Fixed another bug in the ERA recipe. ._.  (I had a "Less Or Equal" instead of a "Greater Than" in there.)
- Added the Emerald Muzzle upgrade recipe to the Ender Rail Accelerator. That should ease the shockwave on firing.
  By extension this also means that I can now start adding upgrades to existing weapons if apropriate. :)