questdex-1.0.1.jar
Curse Maven Snippet
What's new
1.0.1
Bestiary rework
- The bestiary now starts empty. Only what an operator adds shows up, and it no longer shows which mod something comes from.
- New Items section next to Mobs, both with a search box.
- Mob entries now show health, damage and what the mob drops with amount and chance.
- Item entries show how to craft them (ingredient grid) plus smelting, blasting, smoking, campfire and stonecutting recipes.
- New searchable picker to add mobs and items from a list, so you don't need to know their names. Modded mobs and items are included. An extra button adds the item in your main hand.
- Health, damage, drops and recipes are calculated automatically, also for modded content.
- New commands:
/bestiario agregar,/bestiario quitar,/bestiario item agregar|quitar|descripcion|quitardescripcion,/bestiario lista,/bestiario recalcular,/bestiario escanear.
New admin menu (operators only)
A new Admin button opens three tabs:
- Loot: change what any mob drops (items, min/max amount, chance in %, player-kill only) or restore the original loot. The bestiary shows the edited loot.
- Recipes: create custom crafting recipes with a 3x3 grid editor (shaped or shapeless, 1-64 output), and block every recipe of an item. Changes apply instantly and survive
/reloadand restarts. - Spawns: pick mobs that must not spawn naturally. Existing ones are removed (named and tamed mobs are spared). Spawn eggs, spawners and commands still work.
Changes
- The mod version is now 1.0.1. The network protocol changed, so the server and all clients must update.
- Removed the "discover" system (
???entries,/bestiario ocultar,descubrirtodo, etc.)./descubrir <mob>now simply adds the mob to the bestiary. - Removed the
descubrirAlMataroption from the config. The bestiary starts from scratch: old discoveries are ignored. - The mob filter by mod was removed from the bestiary.
Fixes
- Adding a modded mob to the bestiary no longer triggers messages or commands from other mods: drops are now estimated without killing any mob.
Known limitations
- Drops added by mods through code (not loot tables) may not show up. Use
/bestiario escanear <mob>or add them by hand in Admin → Loot. - Drops that only happen on player kills or that depend on a mob variant may not show for modded mobs.
- Mobs that a mod spawns by its own code without events can't be blocked from spawning.
This mod has no additional files

