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Quantified API

A high-performance API for Minecraft mods, built to handle tasks efficiently, reduce lag, use GPU acceleration, smart caching, and multithreading - keeping your game smooth and stable.

File Details

quantified api-omni-1.4.4.jar

  • R
  • Apr 27, 2026
  • 6.24 MB
  • 45.3K
  • 1.21.1+1
  • Forge + 2

File Name

quantified api-omni-1.4.4.jar

Supported Versions

  • 1.21.1
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:quantified-api-1397967:8000832"

Fabric

modImplementation "curse.maven:quantified-api-1397967:8000832"

NeoForge

implementation "curse.maven:quantified-api-1397967:8000832"
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V1.4.4 - New API for Compiled Density shaders --- What's changed ---

Public API:

  • QuantifiedVulkan.registerDensityShader(String key, byte[] spirv)
  • QuantifiedVulkan.unregisterDensityShader(String key)

Internal:

  • VulkanManager: Added a static registry of REGISTERED_DENSITY_SHADERS (ConcurrentHashMap) and method registerDensityShader/unregisterDensityShader with null-safe checks at inputs and defensive spirv. copy() and clone() and a destroy program helper.

  • createProgramFromBytes / createProgramFromBuffer: variant of createProgram that accepts bytes[] raw instead of being class path resource.

  • resolveProgram: The program is compiled and cached inside a VkPipeline at the first batch dispatch for that key.

  • McDensityVulkanTask: Added a shaderKey field, there is now the 11-argument constructor to them (previously constructors transparently delegated through a null key).

  • McDensityBatchGroup: Added shaderKey field and updated matches() implementation to compare it, so you never batch tasks with different compiled shaders into the same group.