Quality Food 1.20.1 - 2.4.0
Curse Maven Snippet
What's new
Cooking
Fixed baseline quality application
Adjusted the cooking values (there is now a config to change these values with an explanation on how it works)
Example results using the default values:
| Ingredients (4 slots) | Baseline | None / Iron / Gold / Diamond |
|---|---|---|
| 4x Plain | — | 87% / 10% / 3% / 0.5% |
| 1x Iron + 3x Plain | — | 76% / 18% / 5% / 1% |
| 1x Diamond + 3x Plain | — | 32% / 48% / 15% / 6% |
| 2x Diamond + 2x Plain | — | 0% / 64% / 25% / 12% |
| 4x Iron | Iron | 0% / 84% / 11% / 4% |
| 3x Iron + 1x Gold | Iron | 0% / 79% / 15% / 6% |
| 2x Iron + 2x Gold | Iron | 0% / 74% / 18% / 8% |
| 2x Iron + 2x Diamond | Iron | 0% / 58% / 28% / 14% |
| 1x Iron + 3x Diamond | Iron | 0% / 47% / 35% / 18% |
| 4x Gold | Gold | 0% / 0% / 88% / 12% |
| 2x Gold + 2x Diamond | Gold | 0% / 0% / 83% / 17% |
| 4x Diamond | Diamond | 0% / 0% / 0% / 100% |
Compacting / storage-block recipes
Is now handled automatically by parsing recipes
There is a blacklist config to ignore recipes
And special / uncatched recipes can still be handled by the 'retain_quality' and 'no_quality_recipes' (now empty by default) configs
Fixes / Support
General
- Adjusted how quality is applied for drops (loot modifier, previously mixins)
- Previously this modifier only handled chests, now it handles everything which should work better with other mods (e.g. Mine Colonies or general loot in boxes)
- There is still some special handling needed since mods sometimes drop items manually (some of this stuff is still catched by generic mixin, like glow berries e.g.)
Vanilla
- Campfire cooking
Herbal Brews
- Added more blocks to the quality tag by default
Farmer's Delight
- Stove cooking
Vintage Delight
- Fermenting jar
- Cheese mold
- Added some blocks and items to the quality tag by default
Jade
- Fixed an issue where for some block entities quality was not shown in the tooltip
Minecolonies
- Crop growth in other directions retain quality
- Farmers can plant quality crop
Create
Fixed an issue with basin crafting - previously if you had two differing qualities of the same item it would convert qualities and in general just be wrong
This is now the result of 64x iron onion and 64x gold onion with a press

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