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QMD

A Nuclearcraft Addon that adds particle accelerators and particle physics

File Details

QMD-1.5 beta 2-1.12.2.jar

  • B
  • Aug 10, 2025
  • 8.07 MB
  • 20.3K
  • 1.12.2
  • Forge

File Name

QMD-1.5 beta 2-1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:qmd-362056:6869926")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.5 beta 2 It is HIGHLY recommended to delete your old QMD config file so a new one can generate. This is also beta and certain things might change for for the full 1.5 release.

Major changes:
	- changed atmosphere collector recipe system. Now recipes can define a whitelist for dimensions and biomes	
	- removed config for setting atmosphere recipes, it is now done via crafttweaker
	- removed crystallizer recipe for turning water into sodium chloride, it has been replaced with turning salt water into sodium chloride. Salt water is obtained with the liquid collector in a ocean biome.
	- changed accelerator cooling, water now outputs condensate water instead of preheated water
	- added condenser recipe to turn condensate water back into water

	Minor changes:
	- changed fixed liquid nitrogen temperature for accelerator cooling to 77 K
	- changed atmosphere collector texture 
	- increased vacuum chamber jei arrow speed
	
	Additions:
	- added liquid collector, it just like the atmosphere collector but for liquids! It requires the block in the specified recipe to be below it e.g. water and checks a 5x5x5 cube below it for more of those blocks to determine the output rate e.g a big pool of water. 
	- added multiblock electrolyser recipe for sodium chloride solution
	- added multiblock distiller recipe for turning salt water into sodium chloride solution and water
	- added barium target chamber recipe
	- added recipe F-19(α,p)Ne-22 to target chamber and adjusted F-19(α,n)Na-22 recipe energy range to not overlap
	- added recipe O-16(α,n)Ne-19(e+ + νe)F-19 to target chamber
	- added recipe Ca-40(p,p+He-3)Ar-37(νe)Cl-37 and Ca-40(n,α)Ar-37(νe)Cl-37
	- added Cl-35(n,α)P-32(e + νe-)S-32
	- updated Chinese localisation thanks to WuzgXY

	Fixes:
	- fixed jei bug with recipes with arrow animations faster than one tick caused jei to crash
	- fixed ct recipes having issues with longs
	- fixed minor grammar mistakes in various places
	- fixed tool tip for clear all button in target chamber gui being in wrong location
	

1.5 beta This is a major balance rework to things it is HIGHLY recommended to delete the old QMD config file so a new one can generate. This is also beta and certain things might change for for the full 1.5 release.

WARNING: 
BEFORE UPDATING: turn off all nucleosynthesis chambers and empty hot mercury from output lines. 
AFTER UPDATING: reset heater configs, restart game, then break and replace ALL nucleosynthesis chamber HEATERs in world. Doing so will ensure your nucleosynthesis chambers won't EXPLODE! 


Major changes:
-updated to NCO 2o.9.2
- changed the mercury cooling cycle for nucleosynthesis chamber. YOUR OLD SETUPS WILL NOT WORK!
- increased all recipe heat in nucleosynthesis chamber by x1000 and heater cooling by the same amount
-changed supper alloy turbine blade stats. Expansion: 1.9->1.3 Efficiency: 1.25->1.1. This allows the creation of slightly more compact high throughput turbines.
- rebalanced accelerator component heat to buff higher tier components:
	MgB2: 580 H -> 540 H
	NbSn: 1140 H -> 1020 H 
	NbTi: 2260 H ->  1980 H 
	BSCCO: 4500 H ->  3900 H 
- rebalanced high energy collision chamber cross sections
- changed tau recipe from electron positron collision, it is now significantly easier
- changed ion source and beam dump recipes to reflect that hydrogen, deuterium, tritium and diborane are not monatomic molecules.
- changed nucleosynthesis chamber recipes to reflect that hydrogen, deuterium, tritium, nitrogen and oxygen are diatomic molecules.
- changed target chamber recipes to reflect that hydrogen, deuterium, tritium, nitrogen, oxygen, fluorine and chlorine are diatomic molecules.
- changed accelerator cooling recipes so that now the temperature is recipe defined not fluid defined
- remove water to heavy water in centrifuge recipe

Minor changes:
- changed namespace for custom particles from contenttweaker to qmd to be inline the custom components location
- buffed copper accelerator components efficiency: 50%->75% 
- corrected BSCCO's max temp: 104K -> 110K 
- changed accelerator cooling and vacuum chamber heating recipes so that now the heat is per recipe not per mB
- nucleosynthesis chamber now voids input tanks on containment failures to prevent more containment failures once rebuilt
- changed supper alloy turbine blade texture to remove hard texture discontinuity at block edges


Additions:
- added auto outputting side config options to ore leacher and irradiator
- added recipes in the mass spectrometer for new NC materials
- added recipes in the mass spectrometer for some old NC materials
- added new recipe for Z boson in collision chamber
- added jei click areas to decay chamber, beam dump, collision chamber and nucleosynthesis chamber GUI's
- added mercury cooling cycle for solid fuel reactor for extra efficiency
- added new accelerator electromagnet and RF cavity materials: Aluminium, SSFAF and YBCO
- added barium dust and ingot
- added missing caesium 137 crystallizer recipe


Fixes:
- fixed some particle registration message typos
- fixed a e-e collision chamber recipe violating conservation of charge and lepton number 
- fixed energy released on neutron-antineutron,proton-antineutron and antiproton-neutron collisions
- fixed amount of electron neutrinos released from the creation of Cn291 in target chamber
- fixed amount of neutrons released in U238 + alpha -> Pu238 target chamber recipe
- cleaned up and fixed a lot of recipe code, mainly going away from nclegacylib methods and unifying the recipe system to be just QMD's (hopefully no adverse side effects)
- fixed crashing game when changing side configs on the irradiator
- fixed localisation issue with toggling fluid ports on multiblocks
- fixed beam splitters only outputting to one particle chamber if there was no beamlines pipes between the splitter and particle chambers
- disabled beam port switching on splitters to stop unwanted multiblock breaking

1.5 Things still to do for full release: - finally finish groovy script integration - adding liquefiers for creation of cryogenic coolants - probably other things that I have forgotten or will decide to do - update in game guide