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QMD

A Nuclearcraft Addon that adds particle accelerators and particle physics

File Details

QMD-1.5 beta-1.12.2.jar

  • B
  • Jun 22, 2025
  • 7.97 MB
  • 5.4K
  • 1.12.2
  • Forge

File Name

QMD-1.5 beta-1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:qmd-362056:6681723")
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1.5 beta
This is a major balance rework to things it is HIGHLY recommended to delete the old QMD config file so a new one can generate. This is also beta and certain things might change for for the full 1.5 release. 
 
WARNING: 
BEFORE UPDATING: turn off all nucleosynthesis chambers and empty hot mercury from output lines. 
AFTER UPDATING: reset heater configs, restart game, then break and replace ALL nucleosynthesis chamber HEATERs in world. Doing so will ensure your nucleosynthesis chambers won't EXPLODE! 
 
 
Major changes:
-updated to NCO 2o.9.2
- changed the mercury cooling cycle for nucleosynthesis chamber. YOUR OLD SETUPS WILL NOT WORK!
- increased all recipe heat in nucleosynthesis chamber by x1000 and heater cooling by the same amount
-changed supper alloy turbine blade stats. Expansion: 1.9->1.3 Efficiency: 1.25->1.1. This allows the creation of slightly more compact high throughput turbines.
- rebalanced accelerator component heat to buff higher tier components:
MgB2: 580 H -> 540 H
NbSn: 1140 H -> 1020 H 
NbTi: 2260 H ->  1980 H 
BSCCO: 4500 H ->  3900 H 
- rebalanced high energy collision chamber cross sections
- changed tau recipe from electron positron collision, it is now significantly easier
- changed ion source and beam dump recipes to reflect that hydrogen, deuterium, tritium and diborane are not monatomic molecules.
- changed nucleosynthesis chamber recipes to reflect that hydrogen, deuterium, tritium, nitrogen and oxygen are diatomic molecules.
- changed target chamber recipes to reflect that hydrogen, deuterium, tritium, nitrogen, oxygen, fluorine and chlorine are diatomic molecules.
- changed accelerator cooling recipes so that now the temperature is recipe defined not fluid defined
- remove water to heavy water in centrifuge recipe
 
Minor changes:
- changed namespace for custom particles from contenttweaker to qmd to be inline the custom components location
- buffed copper accelerator components efficiency: 50%->75% 
- corrected BSCCO's max temp: 104K -> 110K 
- changed accelerator cooling and vacuum chamber heating recipes so that now the heat is per recipe not per mB
- nucleosynthesis chamber now voids input tanks on containment failures to prevent more containment failures once rebuilt
- changed supper alloy turbine blade texture to remove hard texture discontinuity at block edges
 
 
Additions:
- added auto outputting side config options to ore leacher and irradiator
- added recipes in the mass spectrometer for new NC materials
- added recipes in the mass spectrometer for some old NC materials
- added new recipe for Z boson in collision chamber
- added jei click areas to decay chamber, beam dump, collision chamber and nucleosynthesis chamber GUI's
- added mercury cooling cycle for solid fuel reactor for extra efficiency
- added new accelerator electromagnet and RF cavity materials: Aluminium, SSFAF and YBCO
- added barium dust and ingot
- added missing caesium 137 crystallizer recipe
 
 
Fixes:
- fixed some particle registration message typos
- fixed a e-e collision chamber recipe violating conservation of charge and lepton number 
- fixed energy released on neutron-antineutron,proton-antineutron and antiproton-neutron collisions
- fixed amount of electron neutrinos released from the creation of Cn291 in target chamber
- fixed amount of neutrons released in U238 + alpha -> Pu238 target chamber recipe
- cleaned up and fixed a lot of recipe code, mainly going away from nclegacylib methods and unifying the recipe system to be just QMD's (hopefully no adverse side effects)
- fixed crashing game when changing side configs on the irradiator
- fixed localisation issue with toggling fluid ports on multiblocks
- fixed beam splitters only outputting to one particle chamber if there was no beamlines pipes between the splitter and particle chambers
- disabled beam port switching on splitters to stop unwanted multiblock breaking
 
 
Things still to do for full release:
- finally finish groovy script integration
- add relevant target chamber recipes for barium
- possibly adding Hampson–Linde cycle for creation of cryogenic coolants
- probably other things that I have forgotten or will decide to do