File Details
QMD-1.3-1.12.2.jar
- R
- Dec 22, 2023
- 7.88 MB
- 28.6K
- 1.12.2
- Forge
File Name
QMD-1.3-1.12.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
1.3:
Items:
- drills now highlight and show block breaking for the blocks the player is not directly looking at
- drills can now have silk touch or fortune
- fixed drills not mining blocks with item drops
- gluon gun now has 2 modes breaking which breaks blocks normally but with fortune IV and silk touch which breaks with silk touch. Switching between modes is done by shift right clicking
- decreased the gluon guns particle usage by 10x - gluon gun now does not drop mined blocks in creative
- gluon gun, lepton cannon and antimatter launcher now don't drain cells in creative
- fixed drill block breaking issues on servers - add config for antimatter projectile direct hit damage
- removed restrictions for eating potassium iodine tablets in creative (Can't really remember a good reason why they where there)
Multiblocks:
- neutral particles can now pass straight through beam diverters
- fixed crash for mass spectrometer and nucleosynthesis chamber on recipe completion caused by ingredient chance integration
- changed wording of some multiblock validation messages
- Mass spectrometers now require a redstone signal to run.
- changed mass spectrometer speed multiplier not being tied to power efficiency
- added source_fluid to OC command getIonSourceInfo() output
- accelerator code clean up
- fixed a few issues with OC commands
Recipes:
- added deuterium as an output for mass spectrometry of water
- added ore processing for osmium, iridium, platinum, nickel, titanium, silver, aluminium ores to ore leacher and mass spectrometer
- added centrifuge recipe for molten coal to sublimated carbon and molten sulfur
- added mass spectrometer recipes for coal and molten coal
- changed nuclearcraft ingot former recipe for molten coal to graphite -> molten coal to coal
- doubled mass spectrometer log recipe output
- added mass spectrometer recipe for emerald and lapis
- added mass spectrometer recipe for rotten flesh
General:
- renamed molten carbon to sublimated carbon
- increased performance of beam render by about 200x
- increased metric prefix formating range. Now goes down to quecto (10^-30) and up to Quetta (10^30)
- removed config for mole amount and ion source output amount. To get equivalent functionality recipes now must be changed with craft tweaker
- changed ion sources code to stop crashes (hopefully)
- changed ion source output multiplier to be a integer
- changed ion source output multiplier config to be a minimum of 1
- added new config catergory: Recipes - moved override nc recipes config to Recipes category
- added configs to scale the amount of input particles for default recipes for the target chamber and nucleosynthesis chamber.
- gamma flashes now use proper position vector instead of block position vector
- gamma flashes now respect radiation immunity
Patchouli Guide:
- fixed too many spelling, grammatical and typos in the patchouli guide (I don't think there was a single chapter that didn't have them)
- added information that was forgotten to be included in previous versions like accelerator redstone ports
- updated information to current version (stuff like fluid target chambers)
- added page for potassium iodine tablets
- added pages for Mass Spectrometer
Possible issues:
- Gluon gun block breaking on servers
1.3 Beta 2:
- fixed crash caused by missing null check in TileAcceleratorVent
- fixed crash craft tweaker crash caused by removing target chamber recipes
- removed the unused optional craft tweaker parameters of process radiation for multiblock methods (they have never actually done anything)
1.3 Beta 1:
Multiblocks:
- added new multiblock: Mass Spectrometer
- target chambers now can have fluid input and outputs
- ion sources can now use fluids
- ion sources now have a particle amount multiplier and an output focus (configurable)
- custom ion sources possible with craft tweaker
- target chamber now respects item and fluid chance outputs
- nucleosynthesis chamber now respects fluid chance outputs
- added/fixed Ion sources now automatically put items in the second slot into the first if the first slot is empty
- changed order of particle tooltip in machines to show amount before energy
- fixed unlocalized multiblock validation messages on accelerators. (No one noticed or told me about them this whole time?)
- renamed Accelerator Item port to Accelerator Ion Source Port as it is now does both items and fluids
General:
- added molten carbon because molten coal is not a good substitute
- added molten sodium chloride
- removed unused ion source blockstate and associated code
- removed unused methods in accelerator code
- removed canisters (RIP canisters 2020-2023)
- soft removed mercury item (it not obtainable now but still there)
- fixed some grammar issues with some block descriptions
Recipes:
- added a bunch of recipes to the target chamber also rearranged the order of recipes a bit
- redid heavy fission waste reprocessing to include iodine and niobium as products
- changed lithium ore leacher recipe. Now does not output sodium
- changed boron ore leacher recipe. Now outputs sodium chloride
- changed recipes using molten coal to use molten carbon
- removed redstone ore leacher recipes
- mercury is now obtained by centrifugeing molten redstone
- molten redstone can be made fluid mixing mercury and molten sulfur

