Description

This mod is currently in a very unfinished state.
Dear Traveler: I formally invite you to face the Abnormalities within the Qliphoth Protocol.
The equipment forged from their remnants can provide you with unimaginable power.
However, the Qliphoth Protocol demands a toll on the mind.
If you lose your sanity to this ordeal, you will become just another anomaly trapped in the dark.
Combat & Mechanics Preview
Wake up, Asset.
Combat.
Combat in Qliphoth Protocol isn't like normal Minecraft. Every single weapon has an ability, even the weaker ones. This isn't a mindless M1 spam system anymore.
It's a mindless M2 spam... Wait-
This mod incorporates seven different damage types:
RED: Typeless physical trauma.
WHITE: Mental damage dealt directly towards your SP.
BLACK: Dual-hybrid type damage dealt equally between your health and SP.
PALE: Percentage-based health damage. Rare, but absolutely lethal.
And additionally, physical damage is split between:
SLASH
PIERCE
BLUNT
RED is not the same as these physical damage types. Expect RED from less... human opponents.
Factions are also involved in Qliphoth Protocol (Not currently implemented in the mod).
<Rebirth Menu, not a faction selection screen.>
Factions do not grant exclusive gear, but they do make it far easier to get certain gear.
Bullets, for example.
You can kill a Thumb Soldato, or you can join up. 
E.G.O., of course, is also going to play a major factor in this mod.
Currently, I can't say much. Most of the mechanics there are still being designed.
What I can say, is that the types of E.G.O. that will be included are:
Abnormality E.G.O.
Effloresced E.G.O.
Corrosion / Low SP mechanics
Distortion mechanics![]()
And lastly, stats are also included in this mod.
Fortitude (Max Health): 20 HP -> 24 HP -> 28 HP -> 32 HP -> 36 HP -> 40 HP (EX)
Prudence (Max Sanity): 30 SP -> 45 SP -> 65 SP -> 85 SP -> 100 SP -> 120 SP (EX)
Temperance (Dodge Power): 0.4 -> 0.5 -> 0.6 -> 0.7 -> 0.8 -> 1.0 (EX)
Justice (Movement Speed): 0.100 -> 0.103 -> 0.106 -> 0.110 -> 0.115 -> 0.120 (EX)
You'll find... a way, to improve them.
Good luck.
Asset.
What to expect in the full release:
- Most E.G.O. gear from Lobotomy Corporation.
- Most Fixer and E.G.O. gear from Library of Ruina
- Most abnormalities from both Lobotomy Corporation and Library of Ruina
- Full Sanity mechanics for the player.
- Full Stagger mechanics for hostile entities (Mod specific, not vanilla).
Comments are enabled if you'd like to send crash logs or bug reports. I'll do my best to respond.
Also, if you would like to reach out to me directly, my discord handle is @ getreal0250.
Also also, join the discord for amazing daily posts and give me suggestions I can leech.
https://discord.com/invite/gFydkw8MyK
Credits & Legal Information
Development & Assets
All code, models, textures, and animations are made independently by Damien151515.
Original Concept: Based on the Project Moon universe.
Third-Party Content
Sound Effects: All SFX are the intellectual property of Project Moon. They are sourced from Lobotomy Corporation, Library of Ruina, and Limbus Company and used under the Project Moon Fanwork Creation Guidelines.
Music:
First Warning – From Lobotomy Corporation by Project Moon.
Keter Battle Theme 3 - From Library of Ruina by Project Moon.
Ch6 Yan BGM - From Library of Ruina by Project Moon.
Disclaimer
This is a non-commercial, fan-made project. This mod is not affiliated with, endorsed by, or sponsored by Project Moon. All rights to the original characters, lore, and audio belong to their respective owners. No copyright infringement is intended.
