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Qa Enchants

Adds a series of interesting enchantments for Minecraft, including some cursed enchantments.

File Details

(NeoForge1.21.6-1.21.10) Qa Enchants 0.3.0-rc2

  • B
  • Oct 14, 2025
  • 148.14 KB
  • 32
  • 1.21.10+4
  • NeoForge

File Name

qa_enchants-0.3.0-rc2-neoforge-1.21.10.jar

Supported Versions

  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

NeoForge

implementation "curse.maven:qa-enchants-1359993:7105208"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Effect Adjustments​

All negative effects of "Absolute Failure" Enchantments are uniformly changed to the potion effect format for display, allowing players to intuitively check the specific effects currently in effect.​

Absolute Failure: Hunger​

Adjusted to "immediately empties the player's hunger bar, and the player cannot restore hunger or saturation for the duration of the effect."​

Absolute Failure: Freeze​

Adjusted to "the entity takes continuous freezing damage for the duration of the effect."​

⚠️ Note: After the effect ends, due to in-game mechanics, the entity requires additional time to recover from the frozen state. Therefore, the actual freezing duration will be slightly longer than the duration of the Absolute Failure: Freeze effect.​

Absolute Failure: Burning​

  • The burning state applied during the effect duration: even if extinguished with water, the entity will re-ignite immediately after leaving the water source;​
  • If triggered simultaneously with "Absolute Failure: Freeze," the entity cannot catch fire due to the frozen state, but will still take a certain amount of burning damage.​

Absolute Failure: Suffocation​

Adjusted to "immediately empties the player's oxygen bar, and the player cannot restore oxygen for the duration of the effect."​

Bug Fixes​

Fixed the abnormal interaction distance issue for "Absolute Failure: Block Proximity" and "Absolute Failure: Entity Proximity".

Original Issue: After an entity triggers the above effects, dies, and respawns, the block interaction distance and entity interaction distance cannot be restored. Neither "death and re-entry" nor "quitting and re-launching the game" could resolve this problem.​