Description
This mod introduces a variety of deadly traps and tools for advanced base defense and tactical gameplay. It features eleven types of spikes, each dealing different amounts of damage and with distinct behavior regarding item preservation upon death. A wide selection of mines is included, which can only be safely dismantled using the sapper’s probe—attempting to break them without it will result in an explosion.
The mod also adds five unique types of throwable dynamite, each with varying blast power and crafting cost, offering flexibility in both combat and demolition. Additionally, there are three types of igniters that activate nearby traps or explosives, differing in both radius and crafting requirements. Three custom structures can be found in the world, providing both resources and environmental storytelling


