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Pyrotech

An early game mod with new primitive devices, combustion machines, smelting mechanics, storage options, tools, torches, advancements, and absolutely zero GUIs -- with exception to the substantially complete, mostly illustrated, and charred guidebook.

File Details

pyrotech-1.12.2-1.2.0.jar

  • B
  • Jun 30, 2019
  • 2.98 MB
  • 362
  • 1.12.2

File Name

pyrotech-1.12.2-1.2.0.jar

Supported Versions

  • 1.12.2
1.2.0

  * Note:
    * Bugs: A lot of code has been touched in this release - thank you for your continued bug reports!
    * The default oredict entries have changed, please refresh your `config/pyrotech/.core.OreDict-Custom.json` file
    * It is safe to delete the `B:leaves` entry from the `config/pyrotech/plugin.Dropt.cfg` file

  * API:
    * Added `IAirflowConsumerCapability`
    * Bumped version to 1

  * Added:
    * Config options to modify base recipe duration for (#70): Pit Kiln, Crude / Drying Rack, Soaking Pot, Pit / Refractory Burn
    * ZS methods to assign Bloomery and Wither Forge fuel modifiers (#56)
    * ZS methods to white / blacklist campfire fuels (#63)
    * Config option to disable using any `logWood` as campfire fuel (#63)
    * Pyrotech and Vanilla axes (sans wood) have been added to the oredict `toolAxe` with a wildcard damage value
    * ZS methods to restrict device interaction with gamestages for (#4): Worktable / Stone Worktable, Soaking Pot, Pit Kiln, 
Crude Drying Rack / Drying Rack, Compacting Bin, Chopping Block, Campfire, Granite Anvil / Ironclad Anvil, Bloom,
Bloomery, Wither Forge, Stone / Refractory Machines, Mechanical Hopper, Mechanical Bellows, Mechanical Mulcher,
Bellows, Stone / Brick Tank, Wood Rack, Simple / Durable Rock Bag, Crate / Durable Crate, Shelf / Durable Shelf,
Stash / Durable Stash * Sticks will now attempt to drop from any block with an entry in the `treeLeaves` oredict (#69 giggity) * Changed: * The Chopping Block recipe will now accept any axe with a `toolAxe` oredict entry * The Chopping Block recipe will now damage the input axe instead of consuming the entire axe * The vanilla recipe removal has been delayed until the load complete event to allow time for other mods, such as TE, to generate recipes * Dropt is no longer in charge of the leaf / stick drops * The Stone / Refractory Crucible will now only accept a total number of input items for which it has the output capacity (#25) * The Soaking Pot will now only accept a total number of input items for which it has fluid to process (#25) --- 1.1.7 * Fixed: * Mulched Farmland should not sound like stone (#90) * Templates of refractory machines showing wrong machine tooltip (#89) * Crash when using Tongs (#88) * Changed: * Updated zh_cn.lang (#87 Snownee) --- 1.1.6 * Fixed: * Having an open rock bag suppresses pick-up noises of other items (#62) * Mycelium blocks should drop dirt clumps when broken (#83) * Custom CrT Worktable recipes improperly displayed in JEI --- 1.1.5 * [!] Requires Athenaeum >= 1.17.2 * Added: * Bare-bones worktable zen methods `addShaped` and `addShapeless` * Fixed: * Snow collects on and fences connect to drying racks (#76) * Farmland blocks should drop dirt clumps like dirt blocks * Mulched Farmland blocks should drop dirt clumps like dirt blocks * Changed: * Increased crude / drying rack base speed when raining in a high humidity biome from 0.0 to 0.25 --- 1.1.4 * Fixed: * Can't remove crude drying rack recipes (#73) * Contrary to the proclamations of popular literature, a stone bucket does not last longer than a stone bucket (#74) * Fluid rendering crash mod conflict * Light update issues when world is first loaded --- 1.1.3 * Fixed: * CrT Burn method `addFailureItem` should take `IItemStack` not `ItemStack` --- 1.1.2 * Note: * To fix a conflict with generated wood compat recipe names, the generated recipe names have been changed. They now include both the input and output and look something like this: `pyrotech:minecraft_planks_4_from_minecraft_log2_0`. * Fixed: * CrT Burn method `setFluidProduced` should take `ILiquidStack` not `FluidStack` * Wood compat generated recipe name conflicts (#67) * Changed: * Generated wood compat recipe names, see note --- 1.1.1 * Notes: * The format of both `config/pyrotech/.core.compat.Wood` json files has changed, be sure to delete and refresh or manually edit those files. * Do you have duplicate iron and gold slag? Remove the iron and gold entries from the `module.tech.Bloomery.Slag-Custom.json` file. * Fixed: * Design oversight in the wood compat .json file (#67) * Mobs spinning on rocks (#68) * Changed: * Format of the `config/pyrotech/.core.compat.Wood` json files (#67) * All slag items and blocks generated by the `module.tech.Bloomery.Slag-Custom.json` config are now suffixed with `_custom` to avoid crash conflict with slag items and blocks generated by the ore compat system (#66) --- 1.1.0 * Notes: * Load mod once to generate new ore and wood compat .json files in config folder: * `.core.compat.Ore-Custom.json` * `.core.compat.Ore-Generated.json` * `.core.compat.Wood-Custom.json` * `.core.compat.Wood-Generated.json` * Player will receive a message to restart if compat files are missing and subsequently generated * Reload mod for generated data to take effect * Each subsequent load will load generated data from the `Custom` .json files * `Generated` files will be overwritten with derived data on every load * `Custom` files will not be overwritten and will be generated if missing * The `Slag-Custom` and `Slag-Generated` are now only for explicitly generating a slag that isn't generated by the ore compat and are not used for the ore compat in any way * Added: * CrT builder for the worktable recipes (#1) * Support for non-hammer tools in the CrT worktable recipes (#1) * Bone meal particles to indicate recipe progress when banging on a worktable or anvil * Auto generated log -> plank and plank -> slab recipes from other mods (#5) * Auto generated ore compat for common ores (#5) * Config option to prevent buckets from placing source blocks when broken (#14) * Fixed: * Conflict with TE causing all wood recipes to output a Chopping Block (#17) * Refractory Sawmill recipe tab no longer shows in JEI (#60) * Changed: * Recipe for Chopping Block now requires a Crude Axe, prevents conflict with TE (#17) * Fluid `clay` has been renamed to `liquid_clay` to prevent conflict with TiC fluid `clay` (#57) --- 1.0.9 * NOTE: Remember to refresh (delete and re-run the game) your `Custom` ore dict config file or add the changes manually, changes will only appear in the `Generated` file. * Added: * Information to the guidebook introduction to draw attention to Pyrotech's sneak + scroll inventory mechanics (#33) * `cobblestone` oredict entry for Cobbled Andesite, Cobbled Diorite, Cobbled Granite, Cobbled Limestone (#51) * `cobblestoneAndesite` oredict entry for Cobbled Andesite (#51) * `cobblestoneDiorite` oredict entry for Cobbled Diorite (#51) * `cobblestoneGranite` oredict entry for Cobbled Granite (#51) * `cobblestoneLimestone` oredict entry for Cobbled Limestone (#51) * Fixed: * Sawmill recipes that use a blade the machine is not configured to use should not be displayed in JEI * Advancement, Simply Slabs, does not check metadata (#58) * Changed: * Modified wording of the guidebook entry for Mulched Farmland to clearly state the effect is temporary (#32) * Improved list of factors affecting Drying Rack performance (#31) * Bloomery iron and gold ore recipes have been changed to use the oredict for input (#51) --- 1.0.8 * Added: * Config option to disable milking cows with the buckets (#48) * Fixed: * Duplicate advancement title (#45) * Changed: * Update chinese translation (#47 Snownee) --- 1.0.7 * Fixed: * Lapis block gives dandelion yellow in anvil (#35) * NPE when hammering a bloom from the creative tab (#38) * Chopping block should not sound like stone (#40) * Refractory glass should not sound like stone (#41) * Stash, crate, shelf should not sound like stone (#42) * Added: * zn_ch.lang (#34 Snownee) * Removed: * Bloom from creative tab, shouldn't have been in there to begin with (#38) --- 1.0.6 * Added: * Limestone block to `stoneLimestone` oredict (#29) - NOTE: Remember to refresh (delete and re-run the game) your `Custom` ore dict config file or add the changes manually, changes will only appear in the `Generated` file. * Fixed: * Crash when pit burn is lit with door placed on top (door should be placed on the side anyway) (#28) * Changed: * Improved the guidebook information on excavating flint shards with a shovel --- 1.0.5 * Fixed: * Recipe left in worktable doesn't work after logging out and back in * Duplicate crude axe recipe in guidebook, missing crude hoe * Worktable voids items when it breaks from running out of durability (#24) * Anvil recipe conflict for stone, removed stone -> cobblestone hammer recipe (#23) * Changed: * Split the guide entry for introduction into introduction and campfire entries making it easier to find the campfire instructions * Removed advancement restriction on guidebook entries for Flint and Tinder and Bone and Flint Shards; the player should now have all required information necessary to make the campfire and flint and tinder without having to unlock any guidebook entries via advancements --- 1.0.4 * Fixed: * Removed conflicting bone meal anvil recipes (#18) * Hammer check should occur before pickaxe check (#19) * Dedicated server crash (#21) --- 1.0.3 * Fixed: * Build filename missing MC version * Dedicated server crash (#15) * Advancements fail to load when Patchouli mod is not available (#9) * Campfire book recipe should not register when Patchouli mod is not available * Notes: Players will now receive the root Pyrotech advancement when they pick up any item from the mod or open the Patchouli book given at the start. --- 1.0.2 * Fixed: * Error with Thermal Expansion (#8) --- 1.0.1 * Fixed: * Repeated grammatical error in guidebook (#10) * Dedicated server crash (#11) --- 1.0.0 * Initial beta release --- 0.0.0