File Details
pyrotech-1.12.2-1.2.0.jar
- B
- Jun 30, 2019
- 2.98 MB
- 362
- 1.12.2
File Name
pyrotech-1.12.2-1.2.0.jar
Supported Versions
- 1.12.2
1.2.0
* Note:
* Bugs: A lot of code has been touched in this release - thank you for your continued bug reports!
* The default oredict entries have changed, please refresh your `config/pyrotech/.core.OreDict-Custom.json` file
* It is safe to delete the `B:leaves` entry from the `config/pyrotech/plugin.Dropt.cfg` file
* API:
* Added `IAirflowConsumerCapability`
* Bumped version to 1
* Added:
* Config options to modify base recipe duration for (#70): Pit Kiln, Crude / Drying Rack, Soaking Pot, Pit / Refractory Burn
* ZS methods to assign Bloomery and Wither Forge fuel modifiers (#56)
* ZS methods to white / blacklist campfire fuels (#63)
* Config option to disable using any `logWood` as campfire fuel (#63)
* Pyrotech and Vanilla axes (sans wood) have been added to the oredict `toolAxe` with a wildcard damage value
* ZS methods to restrict device interaction with gamestages for (#4): Worktable / Stone Worktable, Soaking Pot, Pit Kiln,
Crude Drying Rack / Drying Rack, Compacting Bin, Chopping Block, Campfire, Granite Anvil / Ironclad Anvil, Bloom,
Bloomery, Wither Forge, Stone / Refractory Machines, Mechanical Hopper, Mechanical Bellows, Mechanical Mulcher,
Bellows, Stone / Brick Tank, Wood Rack, Simple / Durable Rock Bag, Crate / Durable Crate, Shelf / Durable Shelf,
Stash / Durable Stash
* Sticks will now attempt to drop from any block with an entry in the `treeLeaves` oredict (#69 giggity)
* Changed:
* The Chopping Block recipe will now accept any axe with a `toolAxe` oredict entry
* The Chopping Block recipe will now damage the input axe instead of consuming the entire axe
* The vanilla recipe removal has been delayed until the load complete event to allow time for other mods, such as TE, to generate recipes
* Dropt is no longer in charge of the leaf / stick drops
* The Stone / Refractory Crucible will now only accept a total number of input items for which it has the output capacity (#25)
* The Soaking Pot will now only accept a total number of input items for which it has fluid to process (#25)
---
1.1.7
* Fixed:
* Mulched Farmland should not sound like stone (#90)
* Templates of refractory machines showing wrong machine tooltip (#89)
* Crash when using Tongs (#88)
* Changed:
* Updated zh_cn.lang (#87 Snownee)
---
1.1.6
* Fixed:
* Having an open rock bag suppresses pick-up noises of other items (#62)
* Mycelium blocks should drop dirt clumps when broken (#83)
* Custom CrT Worktable recipes improperly displayed in JEI
---
1.1.5
* [!] Requires Athenaeum >= 1.17.2
* Added:
* Bare-bones worktable zen methods `addShaped` and `addShapeless`
* Fixed:
* Snow collects on and fences connect to drying racks (#76)
* Farmland blocks should drop dirt clumps like dirt blocks
* Mulched Farmland blocks should drop dirt clumps like dirt blocks
* Changed:
* Increased crude / drying rack base speed when raining in a high humidity biome from 0.0 to 0.25
---
1.1.4
* Fixed:
* Can't remove crude drying rack recipes (#73)
* Contrary to the proclamations of popular literature, a stone bucket does not last longer than a stone bucket (#74)
* Fluid rendering crash mod conflict
* Light update issues when world is first loaded
---
1.1.3
* Fixed:
* CrT Burn method `addFailureItem` should take `IItemStack` not `ItemStack`
---
1.1.2
* Note:
* To fix a conflict with generated wood compat recipe names, the generated recipe names have been changed. They now include both the input and output and look something like this: `pyrotech:minecraft_planks_4_from_minecraft_log2_0`.
* Fixed:
* CrT Burn method `setFluidProduced` should take `ILiquidStack` not `FluidStack`
* Wood compat generated recipe name conflicts (#67)
* Changed:
* Generated wood compat recipe names, see note
---
1.1.1
* Notes:
* The format of both `config/pyrotech/.core.compat.Wood` json files has changed, be sure to delete and refresh or manually edit those files.
* Do you have duplicate iron and gold slag? Remove the iron and gold entries from the `module.tech.Bloomery.Slag-Custom.json` file.
* Fixed:
* Design oversight in the wood compat .json file (#67)
* Mobs spinning on rocks (#68)
* Changed:
* Format of the `config/pyrotech/.core.compat.Wood` json files (#67)
* All slag items and blocks generated by the `module.tech.Bloomery.Slag-Custom.json` config are now suffixed with `_custom` to avoid crash conflict with slag items and blocks generated by the ore compat system (#66)
---
1.1.0
* Notes:
* Load mod once to generate new ore and wood compat .json files in config folder:
* `.core.compat.Ore-Custom.json`
* `.core.compat.Ore-Generated.json`
* `.core.compat.Wood-Custom.json`
* `.core.compat.Wood-Generated.json`
* Player will receive a message to restart if compat files are missing and subsequently generated
* Reload mod for generated data to take effect
* Each subsequent load will load generated data from the `Custom` .json files
* `Generated` files will be overwritten with derived data on every load
* `Custom` files will not be overwritten and will be generated if missing
* The `Slag-Custom` and `Slag-Generated` are now only for explicitly generating a slag that isn't generated by the ore compat and are not used for the ore compat in any way
* Added:
* CrT builder for the worktable recipes (#1)
* Support for non-hammer tools in the CrT worktable recipes (#1)
* Bone meal particles to indicate recipe progress when banging on a worktable or anvil
* Auto generated log -> plank and plank -> slab recipes from other mods (#5)
* Auto generated ore compat for common ores (#5)
* Config option to prevent buckets from placing source blocks when broken (#14)
* Fixed:
* Conflict with TE causing all wood recipes to output a Chopping Block (#17)
* Refractory Sawmill recipe tab no longer shows in JEI (#60)
* Changed:
* Recipe for Chopping Block now requires a Crude Axe, prevents conflict with TE (#17)
* Fluid `clay` has been renamed to `liquid_clay` to prevent conflict with TiC fluid `clay` (#57)
---
1.0.9
* NOTE: Remember to refresh (delete and re-run the game) your `Custom` ore dict config file or add the changes manually, changes will only appear in the `Generated` file.
* Added:
* Information to the guidebook introduction to draw attention to Pyrotech's sneak + scroll inventory mechanics (#33)
* `cobblestone` oredict entry for Cobbled Andesite, Cobbled Diorite, Cobbled Granite, Cobbled Limestone (#51)
* `cobblestoneAndesite` oredict entry for Cobbled Andesite (#51)
* `cobblestoneDiorite` oredict entry for Cobbled Diorite (#51)
* `cobblestoneGranite` oredict entry for Cobbled Granite (#51)
* `cobblestoneLimestone` oredict entry for Cobbled Limestone (#51)
* Fixed:
* Sawmill recipes that use a blade the machine is not configured to use should not be displayed in JEI
* Advancement, Simply Slabs, does not check metadata (#58)
* Changed:
* Modified wording of the guidebook entry for Mulched Farmland to clearly state the effect is temporary (#32)
* Improved list of factors affecting Drying Rack performance (#31)
* Bloomery iron and gold ore recipes have been changed to use the oredict for input (#51)
---
1.0.8
* Added:
* Config option to disable milking cows with the buckets (#48)
* Fixed:
* Duplicate advancement title (#45)
* Changed:
* Update chinese translation (#47 Snownee)
---
1.0.7
* Fixed:
* Lapis block gives dandelion yellow in anvil (#35)
* NPE when hammering a bloom from the creative tab (#38)
* Chopping block should not sound like stone (#40)
* Refractory glass should not sound like stone (#41)
* Stash, crate, shelf should not sound like stone (#42)
* Added:
* zn_ch.lang (#34 Snownee)
* Removed:
* Bloom from creative tab, shouldn't have been in there to begin with (#38)
---
1.0.6
* Added:
* Limestone block to `stoneLimestone` oredict (#29) - NOTE: Remember to refresh (delete and re-run the game) your `Custom` ore dict config file or add the changes manually, changes will only appear in the `Generated` file.
* Fixed:
* Crash when pit burn is lit with door placed on top (door should be placed on the side anyway) (#28)
* Changed:
* Improved the guidebook information on excavating flint shards with a shovel
---
1.0.5
* Fixed:
* Recipe left in worktable doesn't work after logging out and back in
* Duplicate crude axe recipe in guidebook, missing crude hoe
* Worktable voids items when it breaks from running out of durability (#24)
* Anvil recipe conflict for stone, removed stone -> cobblestone hammer recipe (#23)
* Changed:
* Split the guide entry for introduction into introduction and campfire entries making it easier to find the campfire instructions
* Removed advancement restriction on guidebook entries for Flint and Tinder and Bone and Flint Shards; the player should now have all required information necessary to make the campfire and flint and tinder without having to unlock any guidebook entries via advancements
---
1.0.4
* Fixed:
* Removed conflicting bone meal anvil recipes (#18)
* Hammer check should occur before pickaxe check (#19)
* Dedicated server crash (#21)
---
1.0.3
* Fixed:
* Build filename missing MC version
* Dedicated server crash (#15)
* Advancements fail to load when Patchouli mod is not available (#9)
* Campfire book recipe should not register when Patchouli mod is not available
* Notes: Players will now receive the root Pyrotech advancement when they pick up any item from the mod or open the Patchouli book given at the start.
---
1.0.2
* Fixed:
* Error with Thermal Expansion (#8)
---
1.0.1
* Fixed:
* Repeated grammatical error in guidebook (#10)
* Dedicated server crash (#11)
---
1.0.0
* Initial beta release
---
0.0.0

