Pyrologer And Friends

Adds a huge variant of new Illagers, some with their unique drops and abilities

File Details

[BETA1.16.5]pyrologerandfriends-1.7.0.8

  • B
  • May 26, 2024
  • 17.58 MB
  • 2.5K
  • 1.16.5
  • Forge

File Name

pyrologerandfriends-1.7.0.8BETA-1.16.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pyrologer-and-friends-573099:5372795")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions: ======

Mobs:

  • Rillager
  • Converted Ravager
  • Pathfinder
  • Splashbuckler
  • Poacher

Items:

  • Reinforced Grate
  • Inquisistone Pillar
  • 5 Keys
  • 5 Unbreakable Lock blocks
  • Unbreakable Gate Block
  • 10+ Noise Makers
  • Metal Pipe
  • Idiot
  • Atomic Boomstick
  • Atomic Core
  • Sunken Cutlass
  • Duplication Feces

Potion Effects

  • "Inability" - Prevents the user from using their item's right click function
  • "Sinking" - Drags the user down if underwater

Enchantments:

  • Enchantment "Quick Blade": Decreased the dash cooldown On the master's katana but gets rid of the damage buff when dashing
  • Enchantment "Vaulting"(lvls 1-3): Increases the motion distance of the Monk's staff by 0.5 but adds 0.5 seconds to the cooldown per level (Enchantment Compatible with Quark)
  • Enchantment "Fire Burst": Shoots Explosive Fireballs from the wand of blaze

Structures (Some Structures will be replaced and will now have random loot tables):

  • boss_musical_theatre
  • dgn_desert_fort_small
  • dgn_entangler_house_1
  • dgn_stable
  • dgn_farm_field
  • dgn_windmill
  • srct_hunters_home
  • srct_outcast_house_oak
  • srct_outcast_house_spruce
  • strc_slaughter_shrine
  • srct_trader_camp
  • srct_vindicator_house
  • srct_wizard_tower
  • und_srct_strange_temple

Misc:

  • Gamerule "doVamprieSpawning"
  • Gamerule "doHypnotizerSpawning"
  • Gamerule "doBardSpawning"
  • Gamerule "doHorragerSpawning"
  • Gamerule "doLostSpawning"
  • Gamerule "doHallucinatorSpawning"
  • Gamerule "doPNFEvents"
  • Gamerule "globalTrickOrTreaterSpawning"
  • Randomized Chest Loot Tables
  • Painting "Tragedy" 4x4
  • Advancement "I've Got You In My Sights"
  • Advancement "Sniper Duel 2"

Changes: ======

Texture Changes:

  • Master's and Shadow Katana (Now renamed to Dark Katana) to match their MCD counterparts
  • All Inquisistone blocks and Reinforced Bars (Some having their ID's changed)
  • Stormcallers
  • Pyrologer
  • Swordcaster And Elder Swordcaster
  • Haunted Swords
  • Looter and Bandit Trumpeteer
  • Chickenger and Chicken Trumpeteer

Elder Swordcaster Rework:

  • Elder Swordcaster can Quickly manuever into multiple directions
  • Elder Swordcaster can or atleast try to fly at your position in a flash damaging all mobs that come in contact with it
  • If close the Elder Swordcaster will shoot 32 swords in 8 different directions

Scavager Rework:

  • Scavager will now throw peices of gold at the player which the attack is more deadly in phase 2
  • Scavager will now dash forwards and backwards (if on phase 2)
  • Scavager will summon his minions differently

Easterloger Rework:

  • If close the Easterloger will spin and release 4 egg bombs before launching herself into the sky
  • Easterloger can throw 8 eggs in 8 directions at random
  • Pillagers, Chickengers, Trumpeteers will no longer spawn from the small eggs
  • Poachers will now replace the Pillager in the fight making Easterloger Vs Raids Doable
  • Easterloger can throw out 4 big eggs that will spawn the bigger mobs
  • Easterloger will some time to time spawn a Bunny slime that will bouce around damaging anything around it when it hits

the ground

Shogun Rework:

  • Shogun will now blow a horn which will result in arrows being rained down in your position (Special thanks to Angry Mutant Enderman for the procedure)
  • Shoguns will now Dash either forward or back
  • Shoguns will whistle either spawning 4 ninjas at the player's position or 2 wind whirlers at his position from the sky
  • Improved Minion Spawning

Sandcaller Rework:

  • Sandcallers will run away instead of standing still
  • Sandcallers will now spawn 7 pillars in a random direction and position
  • Sandcallers now casts 3 sand projectiles at the player

Pyrologer Rework:

  • Pyrologer will set their target on fire if they're close enough
  • Pyrologers Shoot 4 fireballs at a time
  • Pyrologers will run away instead of standing still

Easter Egg Rework:

  • Breaking the Egg without Silk Touch will result in a random drop or mob
  • You can only get 1 of the 30 outcomes instead of multiple

Master's Katana Rework:

  • The master's katana will now make the player dash foward when right clicked
  • Cooldown is decreased from 15 - 5

Monk's Staff Rework:

  • Can be right clicked to send the player flying into the direction
  • the user MUST sprint

Wand Of Blaze Rework:

  • Now shoots actual fireballs

Gameplay:

  • Changed Advancement Background
  • Custom Projectile Improvements
  • Sakura Lanterns, Solar Stars and Kitsune Fur Carpet are now waterloggable
  • Horn Of Rampage Improvements
  • During the 31st of October, Trick Or Treaters Will Now spawn outside of the dead Fields
  • During the First of April, Stalkers will now spawn
  • Frozen Will make the player's items on a cooldown while the effect is active
  • Potion Effect "Hydrophobic" now has an Amplifier dealing more damage the higher the level (Maximum is 3)
  • Poop will now convert illagers into their joke counterpart
    • Vindicator >> Derpager
    • Pillager >> Per
    • Per >> I
    • Witch >> Sandwitch
    • Illusioner >> Duplicator
    • Worker >> Coollager
    • Exploder >> Nukager
    • Ravager >> Cursed Ravager
    • Swarmager >> Flying Swarmager
    • Sufferer >> Suffertroll
    • Marauder >> Mini Inquisitor
    • Evoker >> Spining Evoker

Mobs:

  • Both Nukager and Duplicator now have a loot table
  • Sufferers will now only spawn naturally in moon phases 4, 5 and 6
  • Vampires will now Only take cover from the sun when it's currently daytime
  • Mermillagers in mermaid form and Swarmagers will now jump out of the water if the player is not in it
  • Swarmagers AI Improvements
  • Improvements towards both the Candleleer and Cursed Candle
  • Improvements towards the Tornado, Dust Devil, and Hurricane
  • Changed the way how Sun-hated mobs burn in the sunlight
  • Revenger will inflict Bad Omen 1 to the player but will increase by one level if more Revengers hit the player (Maximum Is 5)
  • Possessed Swords are Renamed to Haunted Swords (Includes their IDs)
  • Wild Hyenas will now run away from Wandering Traders
  • Outcasts will now open and close doors (Thus they're too stupid to do so)
  • Hallucinator's Spawn weight has been decreased
  • Lost's Spawn weight has been decreased
  • Lost's Group Spawning has been decreased from 3-8 to 1-4
  • Duplicators can no longer duplicate if they're set on fire
  • Changed the Dash of Armored Polar Bear
  • Prisoners Now Dash
  • Banisher's Block is now unbreakable if the Banisher is near it
  • Hunter Villager hiring improvements
  • Minor Pumpkineer Improvements

Fixes: ======

  • Fixed Boneriser killing everything around it instead of his minions when it dies
  • Fixed Rampager's Model
  • Fixed both Escultist and Elder Swordcaster Spawners being pushable by pistons

Current Bugs: ======

  • Shooting a Wand of Blaze with the Fire Burst enchant at a ghast will result in you getting the achievement "Return to Sender" (I'm not gonna even bother fixing this since that's Vanilla Minecraft's problem)

Removed: ======

  • Conductor's Carriage