PVPUtils-v1.3.jar
Curse Maven Snippet
What's new
- Completely refactored the underlying rendering logic, shifting from CPU Rasterization with Texture Caching to Direct GPU Hardware-Accelerated Rendering, transferring a portion of rendering entirely to the GPU and resulting in a massive performance boost of 3x-4x
- Added an experimental auto-update feature, allowing players to also manually check for updates using /PVPUtils update (requires a stable network connection)
- Added Armor Status display
- Added Potion Effects display
- Added motion blur with an optimized algorithm
- Added New style to keystrokes
- Added elytra improvements and critical hit assist
- Added five background GLSLs
- Added FOV fog removal and vignette removal
- Added a player-only option for the nametag feature
- Added built-in fix for the MC-159163 bug
- Fixed an issue causing abnormal block-hitting animations
- Fixed an issue where certain UI elements would flicker, display with incorrect shapes and sizes, or have inverted text under specific scenarios
- Fixed a rendering issue where ClickGUI would not display properly when shown simultaneously with Notifications
- Fixed an issue in HUDEdit where the rule of thirds grid and element borders would sometimes not display or become misaligned
- Fixed an issue where the language would not automatically change based on the user's current system language
- Fixed occasional crashes related to the GLSL renderer and several other crash issues
- Fixed various compatibility bugs from previous alpha and beta versions
- Optimized file structure to reduce package size by approximately half
- Reduced runtime memory (RAM) usage
- Improved and updated the Terms of Service (ToS)
- Removed certain legacy features
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