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Pulsetech

A tech mod based on transferring information using redstone pulses.
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pulsetech-1.21.1-1.0.2.jar

File namepulsetech-1.21.1-1.0.2.jar
Uploader
hyperlynx01hyperlynx01
Uploaded
Feb 16, 2026
Downloads
70
Size
2.0 MB
Mod Loaders
NeoForge
File ID
7636161
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pulsetech-1460255:7636161"

Learn more about Curse Maven

What's new

- Added the 'hide' keyword, which makes certain macros invisible to the Program Emitter
- Fixed a crash when running alongside Alternate Current
- Fixed a hang when using macros that self-recurse excessively
- Made the Program Emitter's macros sort in a consistent order to prevent the required signal changing unexpectedly
- Added a config value to adjust the number of times macros can unwrap in a single evaluation
- Allowed all signal emitting blocks to strongly power blocks they are directly facing, similarly to Repeaters
- Made the Pattern Emitter GUI have multiple lines of input to avoid it going off screen, and added a max length for it of 24 bits

Special thanks to chipsams and XDuskAshes on GitHub for helping find these issues!

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