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Lightweight and blazing fast library, which allows you render everything you want in game.

Description

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PulseLib is a next-generation animation library for Minecraft that lets you animate any shape, any model, and any system with extreme performance.

 

Installation

You can find installation instructions here

Documentation

You can find the documentation here

Support

If you have questions or need help getting started, join our Discord!

Contributing

Pull requests are welcome. For significant changes, please open an issue first to discuss what you would like to change.
If you would like to support PulseLib, feel free to donate.

License

All code and artwork are licensed under the

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Why PulseLib?

  • Extremely fast - designed for high-performance animation
  • Supports any geometry, not just cubes
  • Animation stacking system
  • Resource reloading support
  • Lightweight and minimal overhead
  • Works with models from Blockbench, Blender, Maya, and more

PulseLib vs GeckoLib

Feature PulseLib GeckoLib
Any geometry
Performance ⚡ Very high Medium
Animation stacking Limited
Resource reloading
Lightweight

 

 

Q/A

Q: Where can I get information about updates?

A: You can always check the [Discord](https://www.discord.gg/cwydhvYb2M) channel, where fresh development updates are posted regularly.

  Q: Can I suggest an idea or a fix?

A: Absolutely! In the same Discord channel, we’re open to all your ideas and suggestions.

  Q: What about republishing?

A: It’s allowed, but please make sure to include a link to the CurseForge page.

Q: Fabric version? 

A: If there’s enough demand, I can make one. But personally, I don’t like Fabric.

  Q: Is this GeckoLib? 

A: No, it's designed to be significantly faster and more flexible than traditional Minecraft animation libraries. 

Q: Is this compatible with X? 

A: No idea, just test and say me. List of known incompatibilities will be published below. As soon as I have time - I will try fix it

Q: Any shapes? What about circles? 

A: Circles, toruses, stars… anything you can model in Blockbench, Blender, Maya, or any other modeling program.

  Q: Modeling in Maya? For Minecraft? 

A: Yep. Just export models as .glb and import them into the game. 

  Q: Animations?

A: As many as you want. PulseLib supports layered and stacked animations. 

Q: Can you show example?

Q: Can you add X feature?

A: Yes, I can. But do add something, I have to know what you want those feature. So, come to discord and tell me about it.

Q: Modpacks? 

Discord