promotional bannermobile promotional banner

Pulsar Lighting Engine

Bringing a Starlight-based lighting engine to CleanroomLoader
Back to Files

pulsar-0.2.2.jar

File namepulsar-0.2.2.jar
Uploader
pepe_yupepe_yu
Uploaded
Aug 6, 2026
Downloads
37
Size
155.9 KB
Mod Loaders
Forge
File ID
8591479
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pulsar-lighting-engine-1641056:8591479")

Learn more about Curse Maven

What's new

Fixed

  • Fixed large vanilla and JSON Paintings canvases rendering with abrupt, block-sized lighting bands. When smooth lighting is enabled, paintings now interpolate light across tile boundaries (MC-1531, #5).
  • Fixed dense skylight edits, such as large roofs and leaf canopies, leaving stale light behind or reintroducing light across chunk borders (MC-117067, MC-117094). Dense batches now rebuild only the skylight lane, preserving simultaneous block-light updates.
  • Fixed block light failing to enter or clear from block-empty sections across chunk borders (MC-116690).
  • Fixed full chunk packets omitting block-empty sections that still contain non-default sky or block light (MC-80966).
  • Fixed vanilla and Forge liquids not using neighbouring brightness values (MC-104532).
  • Fixed the level-one emitter case of MC-50734, and fixed self-shadowing on stronger emitters (MC-249343).

Changed

  • Refactored the lighting pipeline and chunk mixins into smaller, responsibility-focused components to improve maintainability without intended behavior changes.

Full Changelog: https://github.com/Sumire-Labs/Pulsar/compare/0.2.0…0.2.2

This mod has no additional files